public bool IsDoctorAvailable(GameObject target)
 {
     if (!string.IsNullOrEmpty(doctor_workable.requiredSkillPerk))
     {
         MinionResume component = target.GetComponent <MinionResume>();
         if (!MinionResume.AnyOtherMinionHasPerk(doctor_workable.requiredSkillPerk, component))
         {
             return(false);
         }
     }
     return(true);
 }