private void Awake()
 {
     beam = GetComponent <MiningBeam>();
     beam.OnActivation   += Beam_OnActivation;
     beam.OnDeactivation += Beam_OnDeactivation;
     startAudio           = audio.volume;
     audio.volume         = 0f;
 }
Beispiel #2
0
    private void Awake()
    {
        miningBeam = GetComponent <MiningBeam>();
        miningBeam.OnActivation   += MiningBeam_OnActivation;
        miningBeam.OnDeactivation += MiningBeam_OnDeactivation;
        miningBeam.OnRunning      += MiningBeam_OnRunning;

        beamFX             = Instantiate(beamFX, transform);
        fxEmission         = targetParticleFX.emission;
        fxEmission.enabled = false;

        beamFX.sortingLayerName = "Ships";
        beamFX.sortingOrder     = -1;
    }