Beispiel #1
0
        //---------------------------------------------------------------------------------------------

        public static void TrainTinkering(UOColor color, Graphic product, params string[] menus)
        {
            UO.Print("Vyber container z ingoty:");
            UOItem containerFrom = new UOItem(UIManager.TargetObject());

            if (containerFrom.Exist)
            {
                UO.Print("containerFrom.Exist:");
                UOItem ingotSource = new UOItem(Serial.Invalid);

                UOItem ingot = new UOItem(Serial.Invalid);
                if (!(ingot = Mining2.FindIngot(UO.Backpack.Items, (int)Mining2.OreColor.Iron)).Exist || ingot.Amount < 20)
                {
                    ingot = Mining2.FindIngot(containerFrom.Items, (int)Mining2.OreColor.Iron);
                    ingot.Move(20, UO.Backpack.Serial);
                    Game.Wait();
                }

                UO.Print("while.Exist:" + color);

                while ((ingotSource = Mining2.FindIngot(containerFrom.Items, color)).Exist)
                {
                    UO.Print("while.Exist:");
                    ingotSource.Move(100, UO.Backpack.Serial);
                    Game.Wait();

                    while ((ingot = Mining2.FindIngot(UO.Backpack.Items, color)).Exist)
                    {
                        UO.Print("while2.Exist:");
                        JournalEventWaiter jew = new JournalEventWaiter(true, "You put the", "Tinkering failed");
                        UO.WaitMenu(menus);
                        UOItem tools = UO.Backpack.Items.FindType(TinkersTools);
                        if (tools.Exist)
                        {
                            tools.Use();
                            jew.Wait(7500);
                            if (Journal.Contains(true, "You can't make anything with what you have"))
                            {
                                Journal.Clear();
                                break;
                            }
                        }
                        else
                        {
                            UO.Print("Nejsou toolsy.");
                            break;
                        }
                    }

                    UOItem hinge = UO.Backpack.Items.FindType(product);
                    if (hinge.Exist)
                    {
                        hinge.Move(1000, containerFrom.Serial);
                        Game.Wait();
                    }
                }
            }
            UO.Print("Konec");
        }
Beispiel #2
0
 public static void CraftPickAxes()
 {
     while (Mining2.FindIngot(UO.Backpack.AllItems).Exist&& UO.Backpack.AllItems.FindType(0x1BDD).Exist)//log
     {
         JournalEventWaiter jew = new JournalEventWaiter(true, "You put the", "You have failed");
         UO.WaitMenu("Blacksmithing", "Tools", "Tools", "Pick axe");
         Mining2.FindIngot(UO.Backpack.AllItems).Use();
         jew.Wait(6000);
     }
 }