void OnCollisionEnter(Collision col)
    {
        //Debug.Log("MinigunBoxCollisionHandler:OnCollisionEnter() - (" + col.gameObject.tag + ") transform.position = " + transform.position);

        if (col.gameObject.tag == "Turret" ||
            col.gameObject.tag == "Platform")
        {
            objController.Deploy();
        }
    }