protected void Start() { m_game.transform.localScale = MinigameSpriteHelper.CalculateScaleToFitScreen(m_logic.Minigame.MainCamera, new Vector2(1364f, 768f) / 100f); m_logic.Initialize(this); }
protected void Start() { m_game.transform.localScale = MinigameSpriteHelper.CalculateScaleToFitScreen(m_logic.Minigame.MainCamera, new Vector2(1364f, 768f) / 100f); m_logic.Initialize(this); }