private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Obstacle")
        {
            if (MGM == null)
            {
                MGM = FindObjectOfType <MinigameManager>();
            }

            MGM.DoBump(MinigameManager.BumpType.Stone);
        }
        else if (other.tag == "Hole")
        {
            if (MGM == null)
            {
                MGM = FindObjectOfType <MinigameManager>();
            }

            MGM.DoBump(MinigameManager.BumpType.Hole);
        }

        if (other.tag == "Offroad")
        {
            if (MGM == null)
            {
                MGM = FindObjectOfType <MinigameManager>();
            }

            MGM.EnableOffroad(true);
        }
    }