Beispiel #1
0
 private void UpdateDifficulty() //mecanica = MinigameGananciaController
 {
     // Divide o progresso do jogo em 5 segmentos, e
     // estabelece um nível de dificuldade para cada um.
     if (fillAmount <= 0.2)
     {
         MinigameIraController.SetDifficulty(1);
         MinigamePreguiçaController.SetDifficulty(1);
         mecanica.SetDifficulty(1);
         MinigameGulaController.SetDifficulty(1);
         MinigameOrgulhoController.SetDifficulty(1);
         MiniGameGananciaController.SetDifficulty(1);
         MinigameLuxuriaController.SetDifficulty(1);
         MinigameInvejaController.SetDifficulty(1);
     }
     else if (fillAmount <= 0.4)
     {
         MinigameIraController.SetDifficulty(2);
         MinigamePreguiçaController.SetDifficulty(2);
         mecanica.SetDifficulty(2);
         MinigameGulaController.SetDifficulty(2);
         MinigameOrgulhoController.SetDifficulty(2);
         MiniGameGananciaController.SetDifficulty(2);
         MinigameLuxuriaController.SetDifficulty(2);
         MinigameInvejaController.SetDifficulty(2);
     }
     else if (fillAmount <= 0.6)
     {
         MinigameIraController.SetDifficulty(3);
         MinigamePreguiçaController.SetDifficulty(3);
         mecanica.SetDifficulty(3);
         MinigameGulaController.SetDifficulty(3);
         MinigameOrgulhoController.SetDifficulty(3);
         MiniGameGananciaController.SetDifficulty(3);
         MinigameLuxuriaController.SetDifficulty(3);
         MinigameInvejaController.SetDifficulty(3);
     }
     else if (fillAmount <= 0.8)
     {
         MinigameIraController.SetDifficulty(4);
         MinigamePreguiçaController.SetDifficulty(4);
         mecanica.SetDifficulty(4);
         MinigameGulaController.SetDifficulty(4);
         MinigameOrgulhoController.SetDifficulty(4);
         MiniGameGananciaController.SetDifficulty(4);
         MinigameLuxuriaController.SetDifficulty(4);
         MinigameInvejaController.SetDifficulty(4);
     }
     else
     {
         MinigameIraController.SetDifficulty(5);
         MinigamePreguiçaController.SetDifficulty(5);
         mecanica.SetDifficulty(5);
         MinigameGulaController.SetDifficulty(5);
         MinigameOrgulhoController.SetDifficulty(5);
         MiniGameGananciaController.SetDifficulty(5);
         MinigameLuxuriaController.SetDifficulty(5);
         MinigameInvejaController.SetDifficulty(5);
     }
 }
Beispiel #2
0
 private void UpdateDifficulty() //mecanica = MinigameGananciaController
 {
     MinigameIraController.SetDifficulty(difficulty);
     MinigamePreguiçaController.SetDifficulty(difficulty);
     mecanica.SetDifficulty(difficulty);
     MinigameGulaController.SetDifficulty(difficulty);
     MinigameOrgulhoController.SetDifficulty(difficulty);
     MiniGameGananciaController.SetDifficulty(difficulty);
     MinigameLuxuriaController.SetDifficulty(difficulty);
     MinigameInvejaController.SetDifficulty(difficulty);
 }