private void Failure()
        {
            MinigameCompleted?.Invoke(false);

            Timing.KillCoroutines(_TimeoutHandle);
            Timing.KillCoroutines(_SwingHandle);
            ShowUI(false);
        }
 private void Success()
 {
     _DamageZoneTrigger.Switch(false);
     MinigameCompleted?.Invoke(true);
     Timing.KillCoroutines(_TimeoutHandle);
     Timing.KillCoroutines(_SwingHandle);
     ShowUI(false);
 }