Beispiel #1
0
        private void Start()
        {
            animator = minifig.GetComponent <Animator>();
            GameEventSystem.current.onStartDance += StartDance;

            faceAnim = minifig.GetComponent <MinifigFaceAnimationController>();

            faceAnim.AddAnimation(MinifigFaceAnimationController.FaceAnimation.Frustrated, new Texture2D[] { badFace });
            faceAnim.AddAnimation(MinifigFaceAnimationController.FaceAnimation.Cool, new Texture2D[] { specialFace });

            stumbling = false;
        }
 void OnEnable()
 {
     controller     = (MinifigFaceAnimationController)target;
     animationsProp = serializedObject.FindProperty("animations");
 }