private void Start() { animator = minifig.GetComponent <Animator>(); GameEventSystem.current.onStartDance += StartDance; faceAnim = minifig.GetComponent <MinifigFaceAnimationController>(); faceAnim.AddAnimation(MinifigFaceAnimationController.FaceAnimation.Frustrated, new Texture2D[] { badFace }); faceAnim.AddAnimation(MinifigFaceAnimationController.FaceAnimation.Cool, new Texture2D[] { specialFace }); stumbling = false; }
void OnEnable() { controller = (MinifigFaceAnimationController)target; animationsProp = serializedObject.FindProperty("animations"); }