Beispiel #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="fileSystem"></param>
        /// <param name="additionalSequences"></param>
        /// <returns></returns>
        Sequences Load(IReadOnlyFileSystem fileSystem, MiniYaml additionalSequences)
        {
            var nodes = MiniYaml.Load(fileSystem, modData.Manifest.Sequences, additionalSequences);
            var items = new Dictionary <string, UnitSequences>();

            foreach (var n in nodes)
            {
                //Work around the loop closure issue in older versions of C#
                var node = n;
                var key  = node.Value.ToLines(node.Key).JoinWith("|");

                UnitSequences t;
                if (sequenceCache.TryGetValue(key, out t))
                {
                    items.Add(node.Key, t);
                }
                else
                {
                    t = Exts.Lazy(() => modData.SpriteSequenceLoader.ParseSequences(modData, tileSet, SpriteCache, node));

                    sequenceCache.Add(key, t);
                    items.Add(node.Key, t);
                }
            }

            return(new ReadOnlyDictionary <string, UnitSequences>(items));
        }
Beispiel #2
0
        /// <exception cref="ArgumentNullException">Thrown if manifestPropertySelector is null.</exception>
        public static MiniYamlNode GetTopLevelNodeByKey(ModData modData, string key,
                                                        Func <Manifest, string[]> manifestPropertySelector,
                                                        Func <Map, MiniYaml> mapPropertySelector = null,
                                                        string mapPath = null)
        {
            if (manifestPropertySelector == null)
            {
                throw new ArgumentNullException("manifestPropertySelector", "Must pass a non-null manifestPropertySelector");
            }

            Map map = null;

            if (mapPath != null)
            {
                try
                {
                    map = new Map(modData, new Folder(".").OpenPackage(mapPath, modData.ModFiles));
                }
                catch (InvalidDataException ex)
                {
                    Console.WriteLine("Could not load map '{0}' so this data does not include the map's overrides.", mapPath);
                    Console.WriteLine(ex);
                    map = null;
                }
            }

            var manifestNodes = manifestPropertySelector.Invoke(modData.Manifest);
            var mapProperty   = map == null || mapPropertySelector == null ? null
                                : mapPropertySelector.Invoke(map);

            var fs            = map ?? modData.DefaultFileSystem;
            var topLevelNodes = MiniYaml.Load(fs, manifestNodes, mapProperty);

            return(topLevelNodes.FirstOrDefault(n => n.Key == key));
        }
Beispiel #3
0
        Sequences Load(IReadOnlyFileSystem fileSystem, MiniYaml additionalSequences)
        {
            var nodes = MiniYaml.Load(fileSystem, modData.Manifest.Sequences, additionalSequences);
            var items = new Dictionary <string, UnitSequences>();

            foreach (var node in nodes)
            {
                // Nodes starting with ^ are inheritable but never loaded directly
                if (node.Key.StartsWith(ActorInfo.AbstractActorPrefix, StringComparison.Ordinal))
                {
                    continue;
                }

                var key = node.Value.ToLines(node.Key).JoinWith("|");

                if (sequenceCache.TryGetValue(key, out var t))
                {
                    items.Add(node.Key, t);
                }
                else
                {
                    t = Exts.Lazy(() => modData.SpriteSequenceLoader.ParseSequences(modData, tileSet, SpriteCache, node));
                    sequenceCache.Add(key, t);
                    items.Add(node.Key, t);
                }
            }

            return(items);
        }
Beispiel #4
0
        void IUtilityCommand.Run(Utility utility, string[] args)
        {
            // HACK: The engine code assumes that Game.modData is set.
            var modData = Game.ModData = utility.ModData;

            var    actorType = args[1];
            string mapPath   = null;

            Map map = null;

            if (args.Length == 3)
            {
                try
                {
                    mapPath = args[2];
                    map     = new Map(modData, modData.ModFiles.OpenPackage(mapPath, new Folder(".")));
                }
                catch (InvalidDataException)
                {
                    Console.WriteLine("Could not load map '{0}'.", mapPath);
                    Environment.Exit(2);
                }
            }

            var fs            = map ?? modData.DefaultFileSystem;
            var topLevelNodes = MiniYaml.Load(fs, modData.Manifest.Rules, map == null ? null : map.RuleDefinitions);

            var result = topLevelNodes.FirstOrDefault(n => n.Key == actorType);

            if (result == null)
            {
                Console.WriteLine("Could not find actor '{0}' (name is case-sensitive).", actorType);
                Environment.Exit(1);
            }

            Console.WriteLine(result.Value.Nodes.WriteToString());
        }
Beispiel #5
0
        public void Run(Action <string> emitError, Action <string> emitWarning, ModData modData, Map map)
        {
            if (map.SequenceDefinitions == null)
            {
                return;
            }

            this.emitError = emitError;

            sequenceDefinitions = MiniYaml.Load(map, modData.Manifest.Sequences, map.SequenceDefinitions);

            var rules             = map.Rules;
            var factions          = rules.Actors["world"].TraitInfos <FactionInfo>().Select(f => f.InternalName).ToArray();
            var sequenceProviders = new[] { rules.Sequences };

            foreach (var actorInfo in rules.Actors)
            {
                foreach (var renderInfo in actorInfo.Value.TraitInfos <RenderSpritesInfo>())
                {
                    foreach (var faction in factions)
                    {
                        foreach (var sequenceProvider in sequenceProviders)
                        {
                            var image = renderInfo.GetImage(actorInfo.Value, sequenceProvider, faction);
                            if (sequenceDefinitions.All(s => s.Key != image.ToLowerInvariant()))
                            {
                                emitError("Sprite image {0} from actor {1} using faction {2} has no sequence definition."
                                          .F(image, actorInfo.Value.Name, faction));
                            }
                        }
                    }
                }

                foreach (var traitInfo in actorInfo.Value.TraitInfos <ITraitInfo>())
                {
                    var fields = traitInfo.GetType().GetFields();
                    foreach (var field in fields)
                    {
                        if (field.HasAttribute <SequenceReferenceAttribute>())
                        {
                            var sequences = LintExts.GetFieldValues(traitInfo, field, emitError);
                            foreach (var sequence in sequences)
                            {
                                if (string.IsNullOrEmpty(sequence))
                                {
                                    continue;
                                }

                                var renderInfo = actorInfo.Value.TraitInfos <RenderSpritesInfo>().FirstOrDefault();
                                if (renderInfo == null)
                                {
                                    continue;
                                }

                                foreach (var faction in factions)
                                {
                                    var sequenceReference = field.GetCustomAttributes <SequenceReferenceAttribute>(true).FirstOrDefault();
                                    if (sequenceReference != null && !string.IsNullOrEmpty(sequenceReference.ImageReference))
                                    {
                                        var imageField = fields.FirstOrDefault(f => f.Name == sequenceReference.ImageReference);
                                        if (imageField != null)
                                        {
                                            foreach (var imageOverride in LintExts.GetFieldValues(traitInfo, imageField, emitError))
                                            {
                                                if (string.IsNullOrEmpty(imageOverride))
                                                {
                                                    emitWarning("Custom sprite image of actor {0} is null.".F(actorInfo.Value.Name));
                                                    continue;
                                                }

                                                if (sequenceDefinitions.All(s => s.Key != imageOverride.ToLowerInvariant()))
                                                {
                                                    emitError("Custom sprite image {0} from actor {1} has no sequence definition.".F(imageOverride, actorInfo.Value.Name));
                                                }
                                                else
                                                {
                                                    CheckDefinitions(imageOverride, sequenceReference, actorInfo, sequence, faction, field, traitInfo);
                                                }
                                            }
                                        }
                                    }
                                    else
                                    {
                                        foreach (var sequenceProvider in sequenceProviders)
                                        {
                                            var image = renderInfo.GetImage(actorInfo.Value, sequenceProvider, faction);
                                            CheckDefinitions(image, sequenceReference, actorInfo, sequence, faction, field, traitInfo);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                foreach (var weaponInfo in rules.Weapons)
                {
                    var projectileInfo = weaponInfo.Value.Projectile;
                    if (projectileInfo == null)
                    {
                        continue;
                    }

                    var fields = projectileInfo.GetType().GetFields();
                    foreach (var field in fields)
                    {
                        if (field.HasAttribute <SequenceReferenceAttribute>())
                        {
                            var sequences = LintExts.GetFieldValues(projectileInfo, field, emitError);
                            foreach (var sequence in sequences)
                            {
                                if (string.IsNullOrEmpty(sequence))
                                {
                                    continue;
                                }

                                var sequenceReference = field.GetCustomAttributes <SequenceReferenceAttribute>(true).FirstOrDefault();
                                if (sequenceReference != null && !string.IsNullOrEmpty(sequenceReference.ImageReference))
                                {
                                    var imageField = fields.FirstOrDefault(f => f.Name == sequenceReference.ImageReference);
                                    if (imageField != null)
                                    {
                                        foreach (var imageOverride in LintExts.GetFieldValues(projectileInfo, imageField, emitError))
                                        {
                                            if (!string.IsNullOrEmpty(imageOverride))
                                            {
                                                var definitions = sequenceDefinitions.FirstOrDefault(n => n.Key == imageOverride.ToLowerInvariant());
                                                if (definitions == null)
                                                {
                                                    emitError("Can't find sequence definition for projectile image {0} at weapon {1}.".F(imageOverride, weaponInfo.Key));
                                                }
                                                else if (!definitions.Value.Nodes.Any(n => n.Key == sequence))
                                                {
                                                    emitError("Projectile sprite image {0} from weapon {1} does not define sequence {2} from field {3} of {4}"
                                                              .F(imageOverride, weaponInfo.Key, sequence, field.Name, projectileInfo));
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Beispiel #6
0
        public ModContentLogic(Widget widget, ModData modData, Manifest mod, ModContent content, Action onCancel)
        {
            this.content = content;

            var panel = widget.Get("CONTENT_PANEL");

            var modObjectCreator  = new ObjectCreator(mod, Game.Mods);
            var modPackageLoaders = modObjectCreator.GetLoaders <IPackageLoader>(mod.PackageFormats, "package");
            var modFileSystem     = new FS(Game.Mods, modPackageLoaders);

            modFileSystem.LoadFromManifest(mod);

            var sourceYaml = MiniYaml.Load(modFileSystem, content.Sources, null);

            foreach (var s in sourceYaml)
            {
                sources.Add(s.Key, new ModContent.ModSource(s.Value));
            }

            var downloadYaml = MiniYaml.Load(modFileSystem, content.Downloads, null);

            foreach (var d in downloadYaml)
            {
                downloads.Add(d.Key, new ModContent.ModDownload(d.Value));
            }

            modFileSystem.UnmountAll();

            scrollPanel = panel.Get <ScrollPanelWidget>("PACKAGES");
            template    = scrollPanel.Get <ContainerWidget>("PACKAGE_TEMPLATE");

            var headerTemplate = panel.Get <LabelWidget>("HEADER_TEMPLATE");
            var headerLines    = !string.IsNullOrEmpty(content.HeaderMessage) ? content.HeaderMessage.Replace("\\n", "\n").Split('\n') : new string[0];
            var headerHeight   = 0;

            foreach (var l in headerLines)
            {
                var line = (LabelWidget)headerTemplate.Clone();
                line.GetText   = () => l;
                line.Bounds.Y += headerHeight;
                panel.AddChild(line);

                headerHeight += headerTemplate.Bounds.Height;
            }

            panel.Bounds.Height  += headerHeight;
            panel.Bounds.Y       -= headerHeight / 2;
            scrollPanel.Bounds.Y += headerHeight;

            var discButton = panel.Get <ButtonWidget>("CHECK_DISC_BUTTON");

            discButton.Bounds.Y += headerHeight;
            discButton.IsVisible = () => discAvailable;

            discButton.OnClick = () => Ui.OpenWindow("DISC_INSTALL_PANEL", new WidgetArgs
            {
                { "afterInstall", () => { } },
                { "sources", sources },
                { "content", content }
            });

            var backButton = panel.Get <ButtonWidget>("BACK_BUTTON");

            backButton.Bounds.Y += headerHeight;
            backButton.OnClick   = () => { Ui.CloseWindow(); onCancel(); };

            PopulateContentList();
            Game.RunAfterTick(Ui.ResetTooltips);
        }
        public ModContentPromptLogic(Widget widget, Manifest mod, ModContent content, Action continueLoading)
        {
            var panel = widget.Get("CONTENT_PROMPT_PANEL");

            var headerTemplate = panel.Get <LabelWidget>("HEADER_TEMPLATE");
            var headerLines    = !string.IsNullOrEmpty(content.InstallPromptMessage) ? content.InstallPromptMessage.Replace("\\n", "\n").Split('\n') : new string[0];
            var headerHeight   = 0;

            foreach (var l in headerLines)
            {
                var line = (LabelWidget)headerTemplate.Clone();
                line.GetText   = () => l;
                line.Bounds.Y += headerHeight;
                panel.AddChild(line);

                headerHeight += headerTemplate.Bounds.Height;
            }

            panel.Bounds.Height += headerHeight;
            panel.Bounds.Y      -= headerHeight / 2;

            var advancedButton = panel.Get <ButtonWidget>("ADVANCED_BUTTON");

            advancedButton.Bounds.Y += headerHeight;
            advancedButton.OnClick   = () =>
            {
                Ui.OpenWindow("CONTENT_PANEL", new WidgetArgs
                {
                    { "mod", mod },
                    { "content", content },
                    { "onCancel", Ui.CloseWindow }
                });
            };

            var quickButton = panel.Get <ButtonWidget>("QUICK_BUTTON");

            quickButton.IsVisible = () => !string.IsNullOrEmpty(content.QuickDownload);
            quickButton.Bounds.Y += headerHeight;
            quickButton.OnClick   = () =>
            {
                var modFileSystem = new FileSystem.FileSystem(Game.Mods);
                modFileSystem.LoadFromManifest(mod);
                var downloadYaml = MiniYaml.Load(modFileSystem, content.Downloads, null);
                modFileSystem.UnmountAll();

                var download = downloadYaml.FirstOrDefault(n => n.Key == content.QuickDownload);
                if (download == null)
                {
                    throw new InvalidOperationException("Mod QuickDownload `{0}` definition not found.".F(content.QuickDownload));
                }

                Ui.OpenWindow("PACKAGE_DOWNLOAD_PANEL", new WidgetArgs
                {
                    { "download", new ModContent.ModDownload(download.Value) },
                    { "onSuccess", continueLoading }
                });
            };

            var backButton = panel.Get <ButtonWidget>("BACK_BUTTON");

            backButton.Bounds.Y += headerHeight;
            backButton.OnClick   = Ui.CloseWindow;
            Game.RunAfterTick(Ui.ResetTooltips);
        }
        public ModContentPromptLogic(Widget widget, ModData modData, Manifest mod, ModContent content, Action continueLoading)
        {
            this.content = content;
            CheckRequiredContentInstalled();

            var panel          = widget.Get("CONTENT_PROMPT_PANEL");
            var headerTemplate = panel.Get <LabelWidget>("HEADER_TEMPLATE");
            var headerLines    = !string.IsNullOrEmpty(content.InstallPromptMessage) ? content.InstallPromptMessage.Replace("\\n", "\n").Split('\n') : new string[0];
            var headerHeight   = 0;

            foreach (var l in headerLines)
            {
                var line = (LabelWidget)headerTemplate.Clone();
                line.GetText   = () => l;
                line.Bounds.Y += headerHeight;
                panel.AddChild(line);

                headerHeight += headerTemplate.Bounds.Height;
            }

            panel.Bounds.Height += headerHeight;
            panel.Bounds.Y      -= headerHeight / 2;

            var advancedButton = panel.Get <ButtonWidget>("ADVANCED_BUTTON");

            advancedButton.Bounds.Y += headerHeight;
            advancedButton.OnClick   = () =>
            {
                Ui.OpenWindow("CONTENT_PANEL", new WidgetArgs
                {
                    { "mod", mod },
                    { "content", content },
                    { "onCancel", CheckRequiredContentInstalled }
                });
            };

            var quickButton = panel.Get <ButtonWidget>("QUICK_BUTTON");

            quickButton.IsVisible = () => !string.IsNullOrEmpty(content.QuickDownload);
            quickButton.Bounds.Y += headerHeight;
            quickButton.OnClick   = () =>
            {
                var modObjectCreator  = new ObjectCreator(mod, Game.Mods);
                var modPackageLoaders = modObjectCreator.GetLoaders <IPackageLoader>(mod.PackageFormats, "package");
                var modFileSystem     = new FS(mod.Id, Game.Mods, modPackageLoaders);
                modFileSystem.LoadFromManifest(mod);

                var downloadYaml = MiniYaml.Load(modFileSystem, content.Downloads, null);
                modFileSystem.UnmountAll();

                var download = downloadYaml.FirstOrDefault(n => n.Key == content.QuickDownload);
                if (download == null)
                {
                    throw new InvalidOperationException($"Mod QuickDownload `{content.QuickDownload}` definition not found.");
                }

                Ui.OpenWindow("PACKAGE_DOWNLOAD_PANEL", new WidgetArgs
                {
                    { "download", new ModContent.ModDownload(download.Value) },
                    { "onSuccess", continueLoading }
                });
            };

            var quitButton = panel.Get <ButtonWidget>("QUIT_BUTTON");

            quitButton.GetText   = () => requiredContentInstalled ? "Continue" : "Quit";
            quitButton.Bounds.Y += headerHeight;
            quitButton.OnClick   = () =>
            {
                if (requiredContentInstalled)
                {
                    continueLoading();
                }
                else
                {
                    Game.Exit();
                }
            };

            Game.RunAfterTick(Ui.ResetTooltips);
        }
        private List <GroupSequence> LoadGroupSetsFromFile()
        {
            var yamlDefs       = MiniYaml.Load(Game.ModData.DefaultFileSystem, new[] { "op2-groups.yaml" }, null);
            var groupSequences = new List <GroupSequence>();

            foreach (var group in yamlDefs)
            {
                var fart = group.Value.Nodes.First(x => x.Key == "ActorType").Value;

                var groupNodes    = group.Value.Nodes;
                var groupSequence = new GroupSequence
                {
                    Name      = group.Key,
                    ActorType = (ActorType)Enum.Parse(typeof(ActorType),
                                                      groupNodes.First(x => x.Key == "ActorType").Value.Value.ToString()),
                };

                var createBaseActor = groupNodes.FirstOrDefault(x => x.Key == "CreateBaseActor")?.Value?.Value
                                      ?.ToString().ToLowerInvariant();
                if (!string.IsNullOrWhiteSpace(createBaseActor))
                {
                    groupSequence.CreateBaseActor = createBaseActor == "true";
                }

                var createExampleActor = groupNodes.FirstOrDefault(x => x.Key == "CreateExampleActor")?.Value?.Value
                                         ?.ToString().ToLowerInvariant();
                if (!string.IsNullOrWhiteSpace(createExampleActor))
                {
                    groupSequence.CreateExampleActor = createExampleActor == "true";
                }

                var withBlankIdle = groupNodes.FirstOrDefault(x => x.Key == "WithBlankIdle")?.Value?.Value
                                    ?.ToString().ToLowerInvariant();
                if (!string.IsNullOrWhiteSpace(withBlankIdle))
                {
                    groupSequence.WithBlankIdle = withBlankIdle == "true";
                }

                var setsNode = group.Value.Nodes.First(x => x.Key == "Sets").Value.Nodes;
                var sets     = new List <GroupSequenceSet>();
                foreach (var set in setsNode)
                {
                    var setNodes         = set.Value.Nodes;
                    var groupSequenceSet = new GroupSequenceSet
                    {
                        Sequence = set.Value.Value,
                        Start    = int.Parse(setNodes.First(x => x.Key == "Start").Value.Value.ToString()),
                    };

                    if (int.TryParse(setNodes.FirstOrDefault(x => x.Key == "Length")?.Value?.Value?.ToString(), out var length))
                    {
                        groupSequenceSet.Length = length;
                    }

                    if (int.TryParse(setNodes.FirstOrDefault(x => x.Key == "OffsetX")?.Value?.Value?.ToString(), out var offsetX))
                    {
                        groupSequenceSet.OffsetX = offsetX;
                    }

                    if (int.TryParse(setNodes.FirstOrDefault(x => x.Key == "OffsetY")?.Value?.Value?.ToString(), out var offsetY))
                    {
                        groupSequenceSet.OffsetY = offsetY;
                    }

                    if (int.TryParse(setNodes.FirstOrDefault(x => x.Key == "OffsetZ")?.Value?.Value?.ToString(), out var offsetZ))
                    {
                        groupSequenceSet.OffsetZ = offsetZ;
                    }

                    if (int.TryParse(setNodes.FirstOrDefault(x => x.Key == "StartOffset")?.Value?.Value?.ToString(), out var startOffset))
                    {
                        groupSequenceSet.StartOffset = startOffset;
                    }

                    sets.Add(groupSequenceSet);
                }

                groupSequence.Sets = sets.ToArray();
                groupSequences.Add(groupSequence);
            }

            return(groupSequences);
        }