Beispiel #1
0
        public void Update(float rate, MiniMapPlayMarkInfo data)
        {
            if (data.Color.Equals(_color) && rate.Equals(_rate) && data.Pos.Equals(_pos))
            {
                return;
            }
//            _statue = teamPlayInfo.Statue;
            _color = data.Color;
            _pos   = data.Pos;
            _rate  = rate;

//            if (_statue == MiniMapPlayStatue.DEAD) //死亡
//            {
//                UIUtils.SetActive(tran, false);
//            }
//            else
//            {
            UIUtils.SetActive(tran, true);
//                var temperSprite = SpriteComon.GetInstance().GetSpriteByName("fix_00");
//                if (temperSprite != null && temperSprite != img.sprite)
//                    img.sprite = temperSprite;
            img.color = _color;

            var pos = data.Pos * rate;

            rectTransform.anchoredPosition = pos;                      //更新标记位置
//            }
        }
Beispiel #2
0
        private void RefreshMarkItem(long playerId, MiniMapPlayMarkInfo markData, float rate)
        {
            MapMarkItem markItem;

            markItemDic.TryGetValue(playerId, out markItem);
            if (markItem == null)
            {
                markItem = new MapMarkItem(GameObject.Instantiate(markModel, tran, true));
                markItemDic[playerId] = markItem;
            }
            markItem.SetActive(true);
            markItem.Update(rate, markData);
        }
 private void RefreshMarkItem(Transform tran, MiniMapPlayMarkInfo data)
 {
     playMarkUtil.UpdateMarkItemCommon(markPool, tran, rate, data, markRefePosByRice, MaxMapRepresentWHByRice, markRefePosByPixel);
 }
        public void UpdateMarkItemCommon(UIUtils.SimplePool markPool, Transform tran, float rate, MiniMapPlayMarkInfo data, Vector2 centerPoint, float centerWidth, Vector2 refePosByPixel)
        {
            if (adapter == null)
            {
                return;
            }

            var tranRT = tran.GetComponent <RectTransform>();
            var offset = new Vector2(tranRT.sizeDelta.x, tranRT.sizeDelta.y) / (2 * rate);
            var result = UIUtils.MathUtil.IsInSquare(centerPoint, centerWidth, centerWidth, offset, true, data.Pos);

            if (!result.IsContact)  //地图内
            {
                MiniMapPlayStatue statue = MiniMapPlayStatue.NONE;
                Color             color  = Color.white;
                foreach (var item in adapter.TeamInfos)
                {
                    if (data.Num == item.Num)
                    {
                        statue = item.Statue;
                        color  = item.Color;
                        break;
                    }
                }

                if (statue == MiniMapPlayStatue.DEAD) //死亡
                {
                    markPool.DespawnGo(tran);
                }
                else
                {
                    var img = tran.GetComponent <Image>();
//                    var temperSprite = SpriteComon.GetInstance().GetSpriteByName("fix_00");
//                    if (temperSprite != null && temperSprite != img.sprite)
//                        img.sprite = temperSprite;
                    img.color = color;

                    var pos = data.Pos * rate;
                    tran.GetComponent <RectTransform>().anchoredPosition = refePosByPixel + pos;                  //更新标记位置
                }
            }
            else
            {
                markPool.DespawnGo(tran);
            }
        }