Beispiel #1
0
 public void OnTriggerExit(Collider other)
 {
     if (other.CompareTag(correctTag))
     {
         CheckBarrelPosition = GameObject.Find("MiniGameMain").GetComponent <MiniGameMain>();
         if (correctTag == "Barrel")
         {
             CheckBarrelPosition.Barrel = false;
         }
     }
 }
Beispiel #2
0
 public void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag(correctTag))
     {
         //Debug.Log(correctTag +" is correct");
         CheckBarrelPosition = GameObject.Find("MiniGameMain").GetComponent <MiniGameMain>();
         if (correctTag == "Barrel")
         {
             CheckBarrelPosition.Barrel    = true;
             BarrelItem.transform.position = new Vector3(8, 0, 48);
             StartCoroutine(BlinkText());
         }
     }
     else
     {
         //Debug.Log("An item is in the wrong place");
     }
 }