static int _m_IsBlockTransparentAndNotWater(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Minecraft.WorldManager gen_to_be_invoked = (Minecraft.WorldManager)translator.FastGetCSObj(L, 1); { int _x = LuaAPI.xlua_tointeger(L, 2); int _y = LuaAPI.xlua_tointeger(L, 3); int _z = LuaAPI.xlua_tointeger(L, 4); bool gen_ret = gen_to_be_invoked.IsBlockTransparentAndNotWater(_x, _y, _z); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetBlockLight(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Minecraft.WorldManager gen_to_be_invoked = (Minecraft.WorldManager)translator.FastGetCSObj(L, 1); { int _x = LuaAPI.xlua_tointeger(L, 2); int _y = LuaAPI.xlua_tointeger(L, 3); int _z = LuaAPI.xlua_tointeger(L, 4); byte _value = (byte)LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetBlockLight(_x, _y, _z, _value); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetBlock(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Minecraft.WorldManager gen_to_be_invoked = (Minecraft.WorldManager)translator.FastGetCSObj(L, 1); { int _x = LuaAPI.xlua_tointeger(L, 2); int _y = LuaAPI.xlua_tointeger(L, 3); int _z = LuaAPI.xlua_tointeger(L, 4); Minecraft.BlocksData.Block gen_ret = gen_to_be_invoked.GetBlock(_x, _y, _z); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _g_get_InventoryManager(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Minecraft.WorldManager gen_to_be_invoked = (Minecraft.WorldManager)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.InventoryManager); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_WorldSettingsSavingPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Minecraft.WorldManager gen_to_be_invoked = (Minecraft.WorldManager)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.WorldSettingsSavingPath); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Minecraft.WorldManager gen_ret = new Minecraft.WorldManager(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Minecraft.WorldManager constructor!")); }
static int _m_GetCurrentItemType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Minecraft.WorldManager gen_to_be_invoked = (Minecraft.WorldManager)translator.FastGetCSObj(L, 1); { Minecraft.ItemsData.ItemType gen_ret = gen_to_be_invoked.GetCurrentItemType( ); translator.PushMinecraftItemsDataItemType(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetItemType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Minecraft.WorldManager gen_to_be_invoked = (Minecraft.WorldManager)translator.FastGetCSObj(L, 1); { int _index = LuaAPI.xlua_tointeger(L, 2); Minecraft.ItemsData.ItemType _type; translator.Get(L, 3, out _type); gen_to_be_invoked.SetItemType(_index, _type); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetBlockType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Minecraft.WorldManager gen_to_be_invoked = (Minecraft.WorldManager)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 9 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <Minecraft.BlocksData.BlockType>(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 8) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 9)) { int _x = LuaAPI.xlua_tointeger(L, 2); int _y = LuaAPI.xlua_tointeger(L, 3); int _z = LuaAPI.xlua_tointeger(L, 4); Minecraft.BlocksData.BlockType _block; translator.Get(L, 5, out _block); byte _state = (byte)LuaAPI.xlua_tointeger(L, 6); bool _lightBlocks = LuaAPI.lua_toboolean(L, 7); bool _tickBlocks = LuaAPI.lua_toboolean(L, 8); bool _updateNeighborChunks = LuaAPI.lua_toboolean(L, 9); bool gen_ret = gen_to_be_invoked.SetBlockType(_x, _y, _z, _block, _state, _lightBlocks, _tickBlocks, _updateNeighborChunks); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } if (gen_param_count == 8 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <Minecraft.BlocksData.BlockType>(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 8)) { int _x = LuaAPI.xlua_tointeger(L, 2); int _y = LuaAPI.xlua_tointeger(L, 3); int _z = LuaAPI.xlua_tointeger(L, 4); Minecraft.BlocksData.BlockType _block; translator.Get(L, 5, out _block); byte _state = (byte)LuaAPI.xlua_tointeger(L, 6); bool _lightBlocks = LuaAPI.lua_toboolean(L, 7); bool _tickBlocks = LuaAPI.lua_toboolean(L, 8); bool gen_ret = gen_to_be_invoked.SetBlockType(_x, _y, _z, _block, _state, _lightBlocks, _tickBlocks); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } if (gen_param_count == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <Minecraft.BlocksData.BlockType>(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7)) { int _x = LuaAPI.xlua_tointeger(L, 2); int _y = LuaAPI.xlua_tointeger(L, 3); int _z = LuaAPI.xlua_tointeger(L, 4); Minecraft.BlocksData.BlockType _block; translator.Get(L, 5, out _block); byte _state = (byte)LuaAPI.xlua_tointeger(L, 6); bool _lightBlocks = LuaAPI.lua_toboolean(L, 7); bool gen_ret = gen_to_be_invoked.SetBlockType(_x, _y, _z, _block, _state, _lightBlocks); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } if (gen_param_count == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <Minecraft.BlocksData.BlockType>(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { int _x = LuaAPI.xlua_tointeger(L, 2); int _y = LuaAPI.xlua_tointeger(L, 3); int _z = LuaAPI.xlua_tointeger(L, 4); Minecraft.BlocksData.BlockType _block; translator.Get(L, 5, out _block); byte _state = (byte)LuaAPI.xlua_tointeger(L, 6); bool gen_ret = gen_to_be_invoked.SetBlockType(_x, _y, _z, _block, _state); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } if (gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <Minecraft.BlocksData.BlockType>(L, 5)) { int _x = LuaAPI.xlua_tointeger(L, 2); int _y = LuaAPI.xlua_tointeger(L, 3); int _z = LuaAPI.xlua_tointeger(L, 4); Minecraft.BlocksData.BlockType _block; translator.Get(L, 5, out _block); bool gen_ret = gen_to_be_invoked.SetBlockType(_x, _y, _z, _block); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Minecraft.WorldManager.SetBlockType!")); }