//=============================================// public void ResetInner() { { // Inner isFliped = false; mineType = MineTypes.NONE; dangerCount = 0; // arround arroundInners.Clear(); // anim isDanger = false; anim.SetBool(hashInnerIsDanger, isDanger); anim.SetBool(hashFlipInner, false); // anim.enabled = false; sr.sprite = null; //anim.enabled = true; } // Thunder foreach (var item in GetComponentsInChildren <Thunder>()) { item.ResetThunder(); } // Display display.ResetDisplay(); // FootBoard footBoard.ResetFootBoard(); }
} // End ShowDisplay() //=============================================// public void SetDanger(int value) { // value : 0 ~ 5 //GameManager.instance.Loading(); // MineCount mineType = (MineTypes)(value); // isDanger = true; anim.SetBool(hashInnerIsDanger, isDanger); // display.SetDanger(isDanger, value); } // End SetDanger()
public static Color MineTypeToColor(MineTypes type) { switch (type) { case MineTypes.Simple: return(Color.grey); case MineTypes.Speed: return(Color.blue); case MineTypes.Dash: return(Color.red); default: return(Color.white); } }
//=========================================// private void SetExplosion(MineTypes type, Transform tf) { switch (type) { case MineTypes.PULL: EffectManager.instance.Play("Explosion", tf); break; case MineTypes.PUSH: { for (int i = 0; i < 6; ++i) { // Check 6 dir tiles that is Concrete RaycastHit2D hit = GameManager.instance.RayToDirs( tf, i, GameManager.instance.concreteLayer); if (hit) { if (hit.collider.CompareTag("Concrete")) { continue; } } else { Vector3 pos = tf.position + GameManager.instance.dirs[i]; pos.z = -5.0f; EffectManager.instance.Play("Explosion", pos, Quaternion.identity); } } } break; default: break; } }
//=============================================// //private void Start() private void Awake() { audioSRC = GetComponent <AudioSource>(); audioSRC.priority = 256; mineType = MineTypes.NONE; } // End Start
//=========================================// public void BeginAlert(MineTypes type, Inner inner) { switch (type) { case MineTypes.NONE: break; case MineTypes.PULL: { if (difficulty == Difficulty.HARD) // || difficulty == Difficulty.IMPOSSIBLE) { inner.FlipSides(); } // EffectManager.instance.Play("Pull", inner.transform); } break; case MineTypes.PUSH: { if (difficulty == Difficulty.HARD) { inner.FlipArround(false); } // EffectManager.instance.Play("Push", inner.transform); } break; case MineTypes.GHOST: break; case MineTypes.THUNDER: break; case MineTypes.NARROWING: break; case MineTypes.CRASH: { // Flip Tiles in crash route if (difficulty == Difficulty.HARD) { Floor floor = inner.GetComponent <Inner>().GetFloor(); // int innerIndex = MyUtility.CharToInt(inner.transform.parent.name[0]); int crashIndex = MyUtility.CharToInt(floor.concreteTiles[2].name[0]); foreach (GameObject tile in floor.tiles) { int itemIndex = MyUtility.CharToInt(tile.name[0]); if (crashIndex > innerIndex) { if (itemIndex < crashIndex) { tile.GetComponent <Tile>().closet.Flip(); } } else { if (itemIndex > crashIndex) { tile.GetComponent <Tile>().closet.Flip(); } } } } } break; default: break; } }