void Awake()
    {
        _spriteRenderer  = transform.GetComponentInChildren <SpriteRenderer>();
        _spriteTransform = _spriteRenderer.GetComponent <Transform>();

        _xSpeedRange   = _defaultXSpeedRange;
        _lateJumpTimer = _lateJumpTime;

        _inputDevice = InputManager.ActiveDevice;
    }
    void Awake()
    {
        _spriteRenderer = transform.GetComponentInChildren<SpriteRenderer>();
        _spriteTransform = _spriteRenderer.GetComponent<Transform>();

        _xSpeedRange = _defaultXSpeedRange;
        _lateJumpTimer = _lateJumpTime;

        _inputDevice = InputManager.ActiveDevice;
    }