void Awake() { _spriteRenderer = transform.GetComponentInChildren <SpriteRenderer>(); _spriteTransform = _spriteRenderer.GetComponent <Transform>(); _xSpeedRange = _defaultXSpeedRange; _lateJumpTimer = _lateJumpTime; _inputDevice = InputManager.ActiveDevice; }
void Awake() { _spriteRenderer = transform.GetComponentInChildren<SpriteRenderer>(); _spriteTransform = _spriteRenderer.GetComponent<Transform>(); _xSpeedRange = _defaultXSpeedRange; _lateJumpTimer = _lateJumpTime; _inputDevice = InputManager.ActiveDevice; }