private bool launchTest()
        {
            try
            {
                OpenComPort();
                CloseComPort();
            }
            catch (Exception e1)
            {
                MessageBox.Show("DMX Comport: \n" + e1.Message);
                return(false);
            }

            // Check midi data
            try
            {
                MidiPlayer.OpenMidi(workingSettings.midiDeviceIdx);
                MidiPlayer.CloseMidi();
            }
            catch (Exception e1)
            {
                MessageBox.Show("Midi Device: \n" + e1.Message);
                return(false);
            }

            // Check lanch delay
            try
            {
                double.Parse(txtLaunchDelay.Text);
            }
            catch (Exception e1)
            {
                MessageBox.Show("Launch delay: \n" + e1.Message);
                return(false);
            }

            // Check jinx file
            if (!File.Exists(txtJinxFilePath.Text))
            {
                MessageBox.Show("JINX! File: \n" + "Jinx file doesn't exist! [" + txtJinxFilePath.Text + "]");
                return(false);
            }

            // Check jinx program file
            if (!File.Exists(txtJinxProgram.Text))
            {
                MessageBox.Show("JINX! Program: \n" + "Jinx program doesn't exist! [" + txtJinxFilePath.Text + "]");
                return(false);
            }
            return(true);
        }
Beispiel #2
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        /// <summary> Enable/disable controls based on the app's current state. </summary>
        private void EnableControls()
        {
            // Enable/disable controls based on whether the port is open or not
            gbPortSettings.Enabled = gbMidi.Enabled = !comport.IsOpen;

            if (comport.IsOpen)
            {
                btnOpenPort.Text = "&Stop";
                MidiPlayer.OpenMidi(midiPortBox.SelectedIndex);
            }
            else
            {
                MidiPlayer.CloseMidi();
                btnOpenPort.Text = "&Start";
            }
        }
Beispiel #3
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        static void Main(string[] args)
        {
            int.TryParse(Console.ReadLine(), out initPitch);
            int.TryParse(Console.ReadLine(), out tempo1);
            int.TryParse(Console.ReadLine(), out tempo2);
            int.TryParse(Console.ReadLine(), out bpm);
            int.TryParse(Console.ReadLine(), out loopBeats);
            MidiPlayer.OpenMidi();


            lengthOfBeat = (int)LengthOfBeat(bpm) * 1000;

            tempo1Length = lengthOfBeat * tempo1;
            tempo2Length = lengthOfBeat * tempo2;

            while (!quit)
            {
            }

            MidiPlayer.CloseMidi();
        }
        void CloseData()
        {
            timer.Stop();
            timer.Enabled  = false;
            secondsElapsed = 0;
            SetProgressBar(0);

            // Stop process thread
            blockProcessData = false;
            allowProcessData = false;

            if (processDataThread != null)
            {
                while (processDataThread.IsAlive)
                {
                }
            }

            // Close midi device
            MidiPlayer.CloseMidi();

            // Close serial prot
            CloseComPort();
        }
Beispiel #5
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 private void Form1_FormClosing(object sender, FormClosingEventArgs e)
 {
     MidiPlayer.CloseMidi();
 }
Beispiel #6
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 private void btnExit_Click(object sender, EventArgs e)
 {
     MidiPlayer.CloseMidi();
     this.Close();
 }
Beispiel #7
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 private void DrumsetDemo_Closed(object sender, System.EventArgs e)
 {
     MidiPlayer.CloseMidi();
 }