public void Pause() { #region Require if (disposed) { throw new ObjectDisposedException(this.GetType().Name); } #endregion lock (lockObject) { #region Guard if (!playing) { return; } #endregion playing = false; clock.Stop(); stopper.AllSoundOff(); OnPlayStatusChange(EventArgs.Empty); } }
public void Stop() { #region Require if (disposed) { throw new ObjectDisposedException(this.GetType().Name); } #endregion lock (lockObject) { #region Guard if (!playing) { return; } #endregion playing = false; clock.Stop(); stopper.AllSoundOff(); } }
private void FinishSong() { lock (_lockObject) { _clock.Stop(); _nextNoteTick = 0; } Finished(this, null); //Reset clock //PrepareClock(); CanPlay = true; CanPause = false; CanStop = false; }
public void Stop(bool allSoundOff) { #region Require if (disposed) { throw new ObjectDisposedException(this.GetType().Name); } #endregion lock (lockObject) { playing = false; clock.Stop(); if (allSoundOff) { stopper.AllSoundOff(); } } }