Beispiel #1
0
    void Awake()
    {
        // START GREEN INITIALLY - WORLD 1
        Large_Prefab.GetComponent <Image>().sprite = large_green;
        Mid_Prefab.GetComponent <Image>().sprite   = mid_green;
        Small_Prefab.GetComponent <Image>().sprite = small_green;

        Set_GameSounds();
    }
Beispiel #2
0
    public void Change_World_Settings(int world_no)
    {
        // Yellow
        if (world_no == 0)
        {
            // New generated blocks will be correct.
            Large_Prefab.GetComponent <Image>().sprite = large_orange;
            Mid_Prefab.GetComponent <Image>().sprite   = mid_orange;
            Small_Prefab.GetComponent <Image>().sprite = small_orange;

            // Background Change
            GameObject.Find("Background").transform.GetChild(0).GetComponent <Image>().sprite = Orange_Background;

            // Current block's image change.
            for (int i = 0; i < GenerateBlocks.BlockList.Count; i++)
            {
                if (GenerateBlocks.BlockList[i].gameObject.tag == "largeblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <Image>().sprite = large_orange;
                }
                if (GenerateBlocks.BlockList[i].gameObject.tag == "midblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <Image>().sprite = mid_orange;
                }
                if (GenerateBlocks.BlockList[i].gameObject.tag == "smallblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <Image>().sprite = small_orange;
                }

                if (GenerateBlocks.BlockList[i].gameObject.tag == "orangespecialblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <BoxCollider2D>().enabled = true;
                }
                if (GenerateBlocks.BlockList[i].gameObject.tag == "bluespecialblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <BoxCollider2D>().enabled = false;
                }
                if (GenerateBlocks.BlockList[i].gameObject.tag == "purplespecialblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <BoxCollider2D>().enabled = false;
                }
            }
        }

        // Blue
        else if (world_no == 1)
        {
            // New generated blocks will be correct.
            Large_Prefab.GetComponent <Image>().sprite = large_green;
            Mid_Prefab.GetComponent <Image>().sprite   = mid_green;
            Small_Prefab.GetComponent <Image>().sprite = small_green;

            // Background Change
            GameObject.Find("Background").transform.GetChild(0).GetComponent <Image>().sprite = Green_Background;

            // Current block's image change.
            for (int i = 0; i < GenerateBlocks.BlockList.Count; i++)
            {
                if (GenerateBlocks.BlockList[i].gameObject.tag == "largeblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <Image>().sprite = large_green;
                }
                if (GenerateBlocks.BlockList[i].gameObject.tag == "midblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <Image>().sprite = mid_green;
                }
                if (GenerateBlocks.BlockList[i].gameObject.tag == "smallblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <Image>().sprite = small_green;
                }

                if (GenerateBlocks.BlockList[i].gameObject.tag == "orangespecialblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <BoxCollider2D>().enabled = false;
                }
                if (GenerateBlocks.BlockList[i].gameObject.tag == "bluespecialblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <BoxCollider2D>().enabled = true;
                }
                if (GenerateBlocks.BlockList[i].gameObject.tag == "purplespecialblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <BoxCollider2D>().enabled = false;
                }
            }
        }

        else if (world_no == 2)
        {
            // New generated blocks will be correct.
            Large_Prefab.GetComponent <Image>().sprite = large_purple;
            Mid_Prefab.GetComponent <Image>().sprite   = mid_purple;
            Small_Prefab.GetComponent <Image>().sprite = small_purple;

            // Background Change
            GameObject.Find("Background").transform.GetChild(0).GetComponent <Image>().sprite = Purple_Background;

            // Current block's image change.
            for (int i = 0; i < GenerateBlocks.BlockList.Count; i++)
            {
                if (GenerateBlocks.BlockList[i].gameObject.tag == "largeblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <Image>().sprite = large_purple;
                }
                if (GenerateBlocks.BlockList[i].gameObject.tag == "midblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <Image>().sprite = mid_purple;
                }
                if (GenerateBlocks.BlockList[i].gameObject.tag == "smallblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <Image>().sprite = small_purple;
                }

                if (GenerateBlocks.BlockList[i].gameObject.tag == "orangespecialblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <BoxCollider2D>().enabled = false;
                }
                if (GenerateBlocks.BlockList[i].gameObject.tag == "bluespecialblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <BoxCollider2D>().enabled = false;
                }
                if (GenerateBlocks.BlockList[i].gameObject.tag == "purplespecialblock")
                {
                    GenerateBlocks.BlockList[i].GetComponent <BoxCollider2D>().enabled = true;
                }
            }
        }
    }