Beispiel #1
0
        public virtual void OnResetDevice()
        {
            Info.OnResetDevice();

            effect.Projection = Matrix.CreatePerspectiveFieldOfView(FieldOfView, AspectRatio, NearPlane, FarPlane);
            UpdateView();

            //Device.SetRenderState(RenderState.Ambient, Ambient);

            //Device.SetLight(0, light);
            //Device.EnableLight(0, true);
        }
Beispiel #2
0
        protected override void Initialize()
        {
            basicEffect = new BasicEffect(GraphicsDevice);
            basicEffect.TextureEnabled     = true;
            basicEffect.VertexColorEnabled = true;
            basicEffect.View = XNAMatrix.CreateLookAt(
                orgCameraPosition,
                XNAVector3.Zero,
                XNAVector3.Up
                );
            basicEffect.Projection = XNAMatrix.CreatePerspectiveFieldOfView(
                XNAMathHelper.ToRadians(45.0f),
                (float)GraphicsDevice.Viewport.Width / GraphicsDevice.Viewport.Height,
                1.0f,
                10000.0f
                );
            basicEffect.Texture = null;

            dummyTexture = XNATexture.Load(GraphicsDevice, "./dummyTexture.png");
        }
 public static Matrix CreatePerspective(float fov, float aspect, float near, float far)
 {
     return(new Matrix(Matrix4x4.CreatePerspectiveFieldOfView(fov, aspect, near, far)));
 }