public NativeAnalogInput(Socket socket, Socket.Pin pin, Module module, Hardware.Cpu.AnalogChannel channel) { if (channel == Hardware.Cpu.AnalogChannel.ANALOG_NONE) { Socket.InvalidSocketException.ThrowIfOutOfRange(pin, Socket.Pin.Three, Socket.Pin.Five, "AnalogInput", module); // this is a mainboard error that should not happen (we already check for it in SocketInterfaces.RegisterSocket) but just in case... throw Socket.InvalidSocketException.FunctionalityException(socket, "AnalogInput"); } _channel = channel; _socket = socket; }
public NativeAnalogInput(Socket socket, Socket.Pin pin, Module module, Hardware.Cpu.AnalogChannel channel) { if (channel == Hardware.Cpu.AnalogChannel.ANALOG_NONE) { Socket.InvalidSocketException.ThrowIfOutOfRange(pin, Socket.Pin.Three, Socket.Pin.Five, "AnalogInput", module); // this is a mainboard error that should not happen (we already check for it in SocketInterfaces.RegisterSocket) but just in case... throw Socket.InvalidSocketException.FunctionalityException(socket, "AnalogInput"); } _channel = channel; _socket = socket; }