Beispiel #1
0
        private MiEntity CreatePointer()
        {
            RenderWindow window = Manager.Game.Window;

            MiEntity ptr = new MiEntity("Pointer", window);

            if (!ptr.AddNewComponent <Sprite>())
            {
                return(Logger.LogReturn <MiEntity>("Failed creating pointer components.", null, LogType.Error));
            }

            Sprite spr = ptr.GetComponent <Sprite>();

            spr.Image.Path           = Program.Theme.PointerPath;
            spr.Image.Color          = Program.Theme.Color;
            spr.Image.FlipHorizontal = Program.PointerDirection == Direction.Right;

            View     view    = window.GetView();
            Vector2f topleft = view.Center - (view.Size / 2.0f);

            Transform t = ptr.GetComponent <Transform>();

            t.Size = new Vector2f(spr.Image.Texture.Size.X * Program.Theme.PointerScale.X,
                                  spr.Image.Texture.Size.Y * Program.Theme.PointerScale.Y);

            switch (Program.PointerDirection)
            {
            case Direction.Left:
                t.Position = topleft + new Vector2f(0, (view.Size.Y / 2.0f) - (t.Size.Y / 2.0f));
                break;

            case Direction.Right:
                t.Position = topleft + new Vector2f(view.Size.X - t.Size.X, (view.Size.Y / 2.0f) - (t.Size.Y / 2.0f));
                break;
            }

            return(ptr);
        }
Beispiel #2
0
        private MiEntity CreateIcon(string file, uint index)
        {
            Theme    theme    = Program.Theme;
            Settings settings = Program.FolderSettings;
            Vector2u cellbord = Program.GetIconBorder();
            Vector2u cellsize;
            {
                uint csize = Program.GetCellSize();

                cellsize.X = csize;
                cellsize.Y = settings.DisplayType == IconDisplayType.IconOnly ?
                             csize : (uint)((float)(csize / 3.0f) * 4);
            }

            MiEntity icongroup = new MiEntity("IconGroup" + index.ToString(), Manager.Game.Window),
                     icon      = new MiEntity("Icon", Manager.Game.Window),
                     label     = new MiEntity("Label", Manager.Game.Window);

            label.Visible = settings.DisplayType == IconDisplayType.Default;

            if (!icongroup.AddChild(icon) || !icongroup.AddChild(label))
            {
                return(Logger.LogReturn <MiEntity>("Failed assembling icon group.", null, LogType.Error));
            }

            string filename = Path.GetFileName(file);

            if (!icongroup.AddNewComponent <Transform>())
            {
                return(Logger.LogReturn <MiEntity>("Failed creating icon group components.", null, LogType.Error));
            }

            Transform igtran = icongroup.GetComponent <Transform>();

            igtran.Size = new Vector2f(cellsize.X, cellsize.Y);

            switch (Program.PointerDirection)
            {
            case Direction.Left:
                igtran.Position = new Vector2f(theme.PointerSize.X + (cellsize.X / 2.0f), cellsize.Y / 2.0f);
                break;

            case Direction.Right:
                igtran.Position = new Vector2f(cellsize.X / 2.0f, cellsize.Y / 2.0f);
                break;
            }

            igtran.SetOrigin(Allignment.Middle);

            uint x = index % settings.GridCells.X,
                 y = index / settings.GridCells.X;

            igtran.Position += new Vector2f((x * cellsize.X) + (cellsize.X / 2),
                                            (y * cellsize.Y) + (cellsize.Y / 2)) +
                               new Vector2f(0, Manager.Game.Window.Size.Y);

            if (!icon.AddNewComponent <Sprite>() || !icon.AddNewComponent <Clickable>())
            {
                return(Logger.LogReturn <MiEntity>("Failed creating icon components.", null, LogType.Error));
            }

            Clickable click = icon.GetComponent <Clickable>();

            void OnClick(object sender, EventArgs e)
            {
                try
                {
                    RenderWindow window = Manager.Game.Window;
                    Vector2i     pos    = Mouse.GetPosition(window);

                    if (pos.X < 0 || pos.X > window.Size.X ||
                        pos.Y < 0 || pos.Y > window.Size.Y)
                    {
                        return;
                    }

                    if (file != null && File.Exists(file))
                    {
                        Process proc = Process.Start(file);
                        Manager.Game.Window.SetVisible(false);
                        proc.WaitForExit();
                        Manager.Game.Exit();
                    }
                }
                catch (Exception ex)
                {
                    Logger.Log("Unable to open file \"" + file + "\": " + ex.Message, LogType.Error);
                }
            }

            click.Click += OnClick;

            Transform itran = icon.GetComponent <Transform>();

            itran.Size     = new Vector2f(settings.IconSize, settings.IconSize);
            itran.Origin   = Allignment.Middle;
            itran.Position = igtran.Position;

            if (settings.DisplayType == IconDisplayType.Default)
            {
                itran.Position -= new Vector2f(0, igtran.Size.Y / 8.0f);
            }

            Texture tex = IconManager.Manager.Get(Path.Combine(FolderPaths.Executable, file));

            if (tex != null)
            {
                icon.GetComponent <Sprite>().Image.OverrideTexture = IconManager.Manager.Get(Path.Combine(FolderPaths.Executable, file));
            }
            else
            {
                icon.GetComponent <Sprite>().Image.Path = theme.DefaultIconPath;
            }

            string displaystring = settings.ShowFileExtention ? filename : Path.GetFileNameWithoutExtension(file);

            if (!label.AddComponent(new Label(theme.TextStyle, displaystring, Allignment.Middle)))
            {
                return(Logger.LogReturn <MiEntity>("Failed creating label components.", null, LogType.Error));
            }

            Label lab = label.GetComponent <Label>();

            lab.Refresh();

            while (lab.String.Length > 0 && lab.GetTextBounds().Width >= igtran.ScaledSize.X - 4)
            {
                lab.String = lab.String.Substring(0, lab.String.Length - 1);
                lab.Refresh();
            }

            Transform ltran = label.GetComponent <Transform>();

            ltran.Size     = new Vector2f(settings.IconSize, 24);
            ltran.Origin   = Allignment.Middle;
            ltran.Position = igtran.Position + new Vector2f(0.0f, igtran.Size.Y / 4.0f);

            return(icongroup);
        }
Beispiel #3
0
        private MiEntity CreateBackground()
        {
            RenderWindow window = Manager.Game.Window;

            MiEntity bg = new MiEntity("Background", window);

            if (!bg.AddNewComponent <SpriteArray>())
            {
                return(Logger.LogReturn <MiEntity>("Failed creating background components.", null, LogType.Error));
            }

            View      view = window.GetView();
            Texture   ptr  = Program.Theme.PointerTexture;
            Transform trn  = bg.GetComponent <Transform>();

            trn.Size = new Vector2f(view.Size.X - ((ptr?.Size.X ?? 0) * Program.Theme.PointerScale.X), view.Size.Y);

            switch (Program.PointerDirection)
            {
            case Direction.Left:
                trn.Position = new Vector2f((ptr?.Size.X ?? 0) * Program.Theme.PointerScale.X, 0.0f);
                break;

            case Direction.Right:
                trn.Position = new Vector2f(0.0f, 0.0f);
                break;
            }

            SpriteArray spr = bg.GetComponent <SpriteArray>();

            spr.TexturePath = Program.Theme.BackgroundPath;

            Vector2u texsize = spr.Texture.Size;
            float    third   = texsize.X / 3.0f;

            FloatRect tl = new FloatRect(0, 0, third, third),
                      t  = new FloatRect(third, 0, third, third),
                      tr = new FloatRect(third * 2, 0, third, third),
                      l  = new FloatRect(0, third, third, third),
                      m  = new FloatRect(third, third, third, third),
                      r  = new FloatRect(third * 2, third, third, third),
                      bl = new FloatRect(0, third * 2, third, third),
                      b  = new FloatRect(third, third * 2, third, third),
                      br = new FloatRect(third * 2, third * 2, third, third);

            Settings settings = Program.FolderSettings;

            Vector2u cellsize;
            {
                uint csize = Program.GetCellSize();

                cellsize.X = csize;
                cellsize.Y = settings.DisplayType == IconDisplayType.IconOnly ?
                             csize : (uint)((float)(csize / 3.0f) * 4);
            }

            Vector2u cellcount = settings.DisplayType == IconDisplayType.IconOnly ?
                                 settings.GridCells * 3 :
                                 new Vector2u(settings.GridCells.X * 3, settings.GridCells.Y * 4);

            Vector2f sprsize = new Vector2f(cellsize.X / 3.0f,
                                            cellsize.X / 3.0f);

            for (int y = 0; y < cellcount.Y; y++)
            {
                for (int x = 0; x < cellcount.X; x++)
                {
                    FloatRect rect;

                    if (x == 0)
                    {
                        if (y == 0)
                        {
                            rect = tl;
                        }
                        else if (y == (cellcount.Y - 1))
                        {
                            rect = bl;
                        }
                        else
                        {
                            rect = l;
                        }
                    }
                    else if (x == cellcount.X - 1)
                    {
                        if (y == 0)
                        {
                            rect = tr;
                        }
                        else if (y == (cellcount.Y - 1))
                        {
                            rect = br;
                        }
                        else
                        {
                            rect = r;
                        }
                    }
                    else
                    {
                        if (y == 0)
                        {
                            rect = t;
                        }
                        else if (y == (cellcount.Y - 1))
                        {
                            rect = b;
                        }
                        else
                        {
                            rect = m;
                        }
                    }

                    spr.Sprites.Add(new SpriteInfo(rect, Program.Theme.Color,
                                                   new Vector2f(sprsize.X * x, sprsize.Y * y),
                                                   sprsize));
                }
            }

            return(bg);
        }