private void Hit() { if (Time.time - _inivicible < 1) { return; } Hp -= 1; ResetCombo(); _inivicible = Time.time; OnHit?.Invoke(); if (Hp <= 0) { Die(); } else { Animator.SetTrigger("Hit"); _metronome.PlayEvent(1); } }
private void Hit() { if (Time.time - _inivicible < 1) { return; } Hp -= 1; ResetCombo(); _inivicible = Time.time; OnHit?.Invoke(); if (Hp <= 0) { Die(); } else { Animator.SetTrigger("Hit"); _metronome.PlayEvent(1); } }