Beispiel #1
0
    /// <summary>
    /// Handle Chat User Whisper
    /// <param name="toUser">The whisper target</param>
    /// <param name="Message">The message written by Chat User</param>
    /// <param name="connID">Connection ID provided by server</param>
    /// </summary>
    public MethodResponse Whisper(string toUser, string Message, int connID)
    {
        MethodResponse MethodResponse = new MethodResponse();

        if (GetUserByName(toUser) != null) //Check if whisper target is online
        {
            //Create a list with Connection ID to which the server will send the Packet
            List <int> toUsers = new List <int>();
            toUsers.Add(GetUserByName(toUser).connID);

            Packet MessageResponse = new Packet("WHISPER_RESPONSE", false, toUsers); //Create a new Packet WHISPER_RESPONSE providing the list with Connections ID
            MessageResponse.AddString(GetUserByConnID(connID).Name);                 //Add the whisper sender name
            MessageResponse.AddString(Message);                                      //Add the message written by sender
            MethodResponse.AddPacket(MessageResponse);                               //Add Packet to MethodResponse
        }
        else
        {
            Packet MessageResponse = new Packet("WHISPER_RESPONSE"); //Create a new Packet WHISPER_RESPONSE
            MessageResponse.AddString(toUser);                       //Add the name of whisper target
            MessageResponse.AddString("currently offline");
            MethodResponse.AddPacket(MessageResponse);               //Add Packet to MethodResponse
        }

        return(MethodResponse); //Return MethodResponse to Server
    }
Beispiel #2
0
    /// <summary>
    /// Handle Chat User Login
    /// <param name="username">Username given by Chat User</param>
    /// <param name="password">Password given by Chat User</param>
    /// <param name="connID">Connection ID provided by server</param>
    /// </summary>

    //Public method must return a result of type MethodResponse
    public MethodResponse Login(object username, object password, int connID)
    {
        //Create a new MethodResponse
        MethodResponse MethodResponse = new MethodResponse();

        //Check if user exists from mysql
        //DataRow Row = MysqlConn.ReadDataRow("SELECT * FROM users where username = '******' AND password = '******'");

        bool loginFailed = true;

        if (password.ToString() == "password")
        {
            loginFailed = false;
        }
        //if (Row != null)
        //{
        //loginFailed = false;
        //}

        if (loginFailed)
        {
            //Create a new Packet LOGIN_RESPONSE and send Packet to the sender
            Packet LoginResponse = new Packet("LOGIN_RESPONSE");
            //Add a boolean value to Packet. It means login failed
            LoginResponse.AddBoolean(false);
            //Add Packet to MethodResponse
            MethodResponse.AddPacket(LoginResponse);
        }
        else
        {
            Packet LoginResponse = new Packet("LOGIN_RESPONSE");
            LoginResponse.AddBoolean(true);//It means successful login
            //Add a int value to Packet. It provides client the connection ID for future use
            LoginResponse.AddInt32(connID);

            //Announce to all clients a new user joined
            //Set sendToAll parameter to true (default false) if you want to send Packet to all clients
            Packet UserJoin = new Packet("USER_JOIN", true);
            //Add the name of the Chat User joined
            UserJoin.AddString(username.ToString());

            //Add Packets to MethodResponse
            MethodResponse.AddPacket(LoginResponse);
            MethodResponse.AddPacket(UserJoin);

            Users.Add(new User(connID, username.ToString())); //Add the Chat User to a List

            //Write on server console from dll
            Logging.WriteLine("User: "******" has joined the chat", LogLevel.Information);
        }

        return(MethodResponse); //Return MethodResponse to Server
    }
Beispiel #3
0
    /// <summary>
    /// Handle Chat User New Message
    /// <param name="Message">The message written by Chat User</param>
    /// <param name="connID">Connection ID provided by server</param>
    /// </summary>
    public MethodResponse Message(string Message, int connID)
    {
        MethodResponse MethodResponse = new MethodResponse();

        Packet MessageResponse = new Packet("MESSAGE_RESPONSE", true); //Create a new Packet MESSAGE_RESPONSE and set sendToAll to true

        MessageResponse.AddString(GetUserByConnID(connID).Name);       //Add the name of the Chat User using Connection ID
        MessageResponse.AddString(Message);                            //Add the message written by Chat User
        MethodResponse.AddPacket(MessageResponse);                     //Add Packet to MethodResponse

        return(MethodResponse);                                        //Return MethodResponse to Server
    }