Beispiel #1
0
        public void Enqueue(Kv kv)
        {
            int gameID = kv.GetInt32("GameID");

            if (consumers.ContainsKey(gameID))
            {
                if (gameID > 0 && consumers[gameID].Game != null)
                {
                    MethodNameE mn = (MethodNameE)kv.GetInt32("MethodName");

                    if (consumers[gameID].Game.Flags.IsNotReady && mn != MethodNameE.RestartGame && mn != MethodNameE.RestartGameWithSetup &&
                        mn != MethodNameE.WriteChatMessage && mn != MethodNameE.ForceLogoff)
                    {
                        return;
                    }
                }
                consumers[gameID].ConsumeMessage(kv);
            }
            else
            {
                if (!queues.ContainsKey(gameID))
                {
                    queues.Add(gameID, new Queue <Kv>());
                }

                queues[gameID].Enqueue(kv);
            }
        }
        void DoConsumeMessage(Kv kv)
        {
            MethodNameE MethodName = (MethodNameE)kv.GetInt32("MethodName");

            #region Switch MethodName
            switch (MethodName)
            {
            case MethodNameE.BannedUser:
                BanUser(kv);
                break;

            case MethodNameE.KickedUser:
                KickUser();
                break;

            case MethodNameE.BlockIP:
                BlockIP();
                break;

            case MethodNameE.WriteChatMessage:
                WriteChatMessage(kv);
                break;

            case MethodNameE.SystemInformation:
                SystemInformation(kv);
                break;

            case MethodNameE.UpdateGameDataByGameID:
            case MethodNameE.Abort:
                Abort(kv);
                break;

            case MethodNameE.AvChat:
                AvChat(kv);
                break;

            case MethodNameE.ForceLogoff:
                CloseAllWindows();
                break;

            case MethodNameE.BlockMachine:
                BlockMachine(kv);
                break;

            case MethodNameE.StartTournamentMatch:
                StartTournamentMatch(kv);
                break;

            case MethodNameE.PingClient:
                PingClient();
                break;

            case MethodNameE.GetDataByRoomID:
                GetDataByRoomID(kv);
                break;
            }
            #endregion
        }
        void DoConsumeMessage(Kv kv)
        {
            MethodNameE MethodName = (MethodNameE)kv.GetInt32("MethodName");

            switch (MethodName)
            {
            case MethodNameE.UpdateGameDataByGameID:
                SetGamePrameters(kv);
                break;

            case MethodNameE.Resign:
                UserResign(kv);
                break;

            case MethodNameE.Abort:
                UserAbort();
                break;

            case MethodNameE.Draw:
                UserDraw(kv);
                break;

            case MethodNameE.NewGame:
                UserNewGame(kv);
                break;

            case MethodNameE.TimeExpired:
                TimeIsExpired(kv);
                break;

            case MethodNameE.KingStaleMated:
                UserKingStaleMated();
                break;

            case MethodNameE.ThreefoldRepetition:
                UserThreefoldRepetition(kv);
                break;

            case MethodNameE.AddAudienceAsync:
                this.AddAudience(kv);
                break;

            case MethodNameE.RemoveAudience:
                this.RemoveAudience(kv);
                break;

            case MethodNameE.BanUser:
                BanUser(kv);
                break;

            case MethodNameE.KickUser:
                KickUser();
                break;

            case MethodNameE.BlockIP:
                BlockIP();
                break;

            case MethodNameE.WriteChatMessage:
                WriteChatMessage(kv);
                break;

            case MethodNameE.ForceLogoff:
                CloseAllWindows();
                break;

            case MethodNameE.SetGamePositionByFen:
                SetGamePositionByFen(kv);
                break;

            case MethodNameE.CloseInProgressGameWindow:
                CloseInProgressGameWindow(kv);
                break;

            case MethodNameE.RestartGame:
                RestartGame(kv);
                break;

            case MethodNameE.RestartGameWithSetup:
                RestartGameWithSetup(kv);
                break;

            case MethodNameE.RescheduleTournament:
                SetRescheduleTournament();
                break;

            case MethodNameE.ForcedGameWin:
                ForcedGameWin(kv);
                break;
            }
        }