//----------------------------------------------------------- // Init //----------------------------------------------------------- void Awake() { methodFire = GetComponent <MethodFire>(); //a collider is mandatory: if (GetComponent <Collider>() == null) { gameObject.AddComponent <BoxCollider>(); } //default to main camera if a rendering camera is not specified: if (renderingCamera == null) { foreach (Camera item in Camera.allCameras) { if ((((LayerMask)item.cullingMask) & 1 << gameObject.layer) != 0) { renderingCamera = item; break; } } } //if no camera still has been set or found lets just default to the main camera to ensure something is tracked: if (renderingCamera == null) { renderingCamera = Camera.main; } }
//private bool attackStarted = false; private void Awake() { string fireEnterMethodName = ""; string fireUpdateMethodName = ""; if (state == State.UseLeft) { fireEnterMethodName = "UseLeft"; fireUpdateMethodName = "UpdateLeft"; } else if (state == State.UseRight) { fireEnterMethodName = "UseRight"; fireUpdateMethodName = "UpdateRight"; } else if (state == State.Jump) { fireEnterMethodName = "Jump"; } MethodInfo enterMethodInfo = typeof(ControllerPlayer).GetMethod(fireEnterMethodName, BindingFlags.Public | BindingFlags.Instance); fireEnter = (MethodFire)Delegate.CreateDelegate(typeof(MethodFire), null, enterMethodInfo); MethodInfo updateMethodInfo = typeof(ControllerPlayer).GetMethod(fireUpdateMethodName, BindingFlags.Public | BindingFlags.Instance); if (updateMethodInfo != null) { fireUpdate = (MethodFire)Delegate.CreateDelegate(typeof(MethodFire), null, updateMethodInfo); } }
void OnEnable() { _target = (MethodFire)target; if (_target.target == null || System.Array.IndexOf(TargetMethods(), _target.methodName) == -1) { _target.methodID = 0; _target.methodName = ""; } }