Beispiel #1
0
 /// <summary>
 /// Automatically invokes the method based on its type (instance/ static)
 /// </summary>
 /// <param name="method">Method to be invoked</param>
 /// <param name="objects">Target objects</param>
 /// <param name="parameters">Parameters of the method</param>
 /// <returns>The string describing result of the execution or error message (discardable)</returns>
 public static string AutoInvoke(this MethodBase method, UnityEngine.Object[] objects, object[] parameters)
 {
     return(method.AutoInvoke(objects, _ => true, parameters));
 }
Beispiel #2
0
 /// <summary>
 /// Automatically invokes the method based on its type (instance/ static)
 /// </summary>
 /// <remarks>
 /// For instance method, this will invokes on all objects satisfying the predicate.
 /// </remarks>
 /// <param name="method">Method to be invoked</param>
 /// <param name="predicate">Predicate for filtering objects</param>
 /// <param name="parameters">Parameters of the method</param>
 /// <returns>The string describing result of the execution or error message (discardable)</returns>
 public static string AutoInvoke(this MethodBase method, Func <UnityEngine.Object, bool> predicate, object[] parameters)
 {
     return(method.AutoInvoke(UnityEngine.Object.FindObjectsOfType(method.ReflectedType), predicate, parameters));
 }
Beispiel #3
0
 /// <summary>
 /// Automatically invokes the method based on its type (instance/ static)
 /// </summary>
 /// <remarks>
 /// For instance method, this will invokes on all objects.
 /// </remarks>
 /// <param name="method">Method to be invoked</param>
 /// <param name="parameters">Parameters of the method</param>
 /// <returns>The string describing result of the execution or error message (discardable)</returns>
 public static string AutoInvoke(this MethodBase method, object[] parameters)
 {
     return(method.AutoInvoke(UnityEngine.Object.FindObjectsOfType(method.ReflectedType), _ => true, parameters));
 }