Beispiel #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Meteoritos"))
        {
            Meteoritos meteoritos = collision.gameObject.GetComponent <Meteoritos>();

            if (meteoritos != null)
            {
                FindObjectOfType <Score>().AddPoints(10);

                Destroy(collision.gameObject);
                Destroy(this.gameObject);
                GameObject particles = Instantiate(hitparticlePrefab, transform.position, transform.rotation);
                Destroy(particles, 5f);
                Destroy(this.gameObject);
            }
        }
        else if (collision.gameObject.CompareTag("Enemy"))
        {
            Enemy enemy = collision.gameObject.GetComponent <Enemy>();

            if (enemy != null)
            {
                FindObjectOfType <Score>().AddPoints(10);

                enemy.Damage(damageAmount);

                GameObject particles2 = Instantiate(hitparticlePrefab, transform.position, transform.rotation);
                Destroy(particles2, 1f);
                Destroy(this.gameObject);
            }
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Player"))
        {
            Player player = collision.gameObject.GetComponent <Player>();

            if (player != null)
            {
                player.Damage(damageAmount);
            }
        }
        else if (collision.gameObject.CompareTag("Meteoritos"))
        {
            Meteoritos meteoritos = collision.gameObject.GetComponent <Meteoritos>();

            if (meteoritos != null)
            {
                meteoritos.DestroyMeteoritos();

                GameObject particlesEnemy = Instantiate(hitParticlePrefab, transform.position, transform.rotation);
                Destroy(particlesEnemy, 1f);
                Destroy(this.gameObject);
            }
        }

        GameObject particles = Instantiate(hitParticlePrefab, transform.position, transform.rotation);

        Destroy(particles, 1f);
        Destroy(this.gameObject);
    }
Beispiel #3
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.CompareTag("Meteoritos"))
        {
            Meteoritos meteoritos = collision.gameObject.GetComponent <Meteoritos>();

            if (meteoritos != null)
            {
                FindObjectOfType <Score>().AddPoints(10);

                Destroy(collision.gameObject);
                Destroy(this.gameObject);
            }
        }
    }