public static bool IsMineableAt(Vector2 targetWorldPosition, MetaTileMap metaTileMap)
    {
        var wallTile = metaTileMap.GetTileAtWorldPos(targetWorldPosition, LayerType.Walls);

        if (wallTile == null)
        {
            return(false);
        }
        if (!(wallTile is BasicTile))
        {
            return(false);
        }

        var basicWallTile = wallTile as BasicTile;

        return(basicWallTile.Mineable);
    }
Beispiel #2
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    public static bool IsMineableAt(Vector2 targetWorldPosition, MetaTileMap metaTileMap)
    {
        var wallTile = metaTileMap.GetTileAtWorldPos(targetWorldPosition, LayerType.Walls) as BasicTile;

        return(wallTile != null && wallTile.Mineable);
    }