Beispiel #1
0
        public override void Randomize()
        {
            Random rand = new Random();
            int    strlength;

            byte[] strbuf, myByte;

            //goal_id
            goal_id = new Messages.actionlib_msgs.GoalID();
            goal_id.Randomize();
            //status
            myByte = new byte[1];
            rand.NextBytes(myByte);
            status = myByte[0];
            //text
            strlength = rand.Next(100) + 1;
            strbuf    = new byte[strlength];
            rand.NextBytes(strbuf);  //fill the whole buffer with random bytes
            for (int __x__ = 0; __x__ < strlength; __x__++)
            {
                if (strbuf[__x__] == 0) //replace null chars with non-null random ones
                {
                    strbuf[__x__] = (byte)(rand.Next(254) + 1);
                }
            }
            strbuf[strlength - 1] = 0; //null terminate
            text = Encoding.ASCII.GetString(strbuf);
        }
Beispiel #2
0
        public override void Deserialize(byte[] serializedMessage, ref int currentIndex)
        {
            int piecesize = 0;

            //goal_id
            goal_id = new Messages.actionlib_msgs.GoalID(serializedMessage, ref currentIndex);
            //status
            status = serializedMessage[currentIndex++];
            //text
            text          = "";
            piecesize     = BitConverter.ToInt32(serializedMessage, currentIndex);
            currentIndex += 4;
            text          = Encoding.ASCII.GetString(serializedMessage, currentIndex, piecesize);
            currentIndex += piecesize;
        }
Beispiel #3
0
        public override byte[] Serialize(bool partofsomethingelse)
        {
            byte[]        thischunk, scratch1, scratch2;
            List <byte[]> pieces = new List <byte[]>();

            //goal_id
            if (goal_id == null)
            {
                goal_id = new Messages.actionlib_msgs.GoalID();
            }
            pieces.Add(goal_id.Serialize(true));
            //status
            pieces.Add(new[] { (byte)status });
            //text
            if (text == null)
            {
                text = "";
            }
            scratch1  = Encoding.ASCII.GetBytes((string)text);
            thischunk = new byte[scratch1.Length + 4];
            scratch2  = BitConverter.GetBytes(scratch1.Length);
            Array.Copy(scratch1, 0, thischunk, 4, scratch1.Length);
            Array.Copy(scratch2, thischunk, 4);
            pieces.Add(thischunk);
            // combine every array in pieces into one array and return it
            int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length);
            int __a_b__e = 0;

            byte[] __a_b__d = new byte[__a_b__f];
            foreach (var __p__ in pieces)
            {
                Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length);
                __a_b__e += __p__.Length;
            }
            return(__a_b__d);
        }