Beispiel #1
0
        public static async Task RestartSocket()
        {
            socket = new MessageWebSocket();
            socket.MessageReceived    += MessageWebSocket_MessageReceived;
            socket.Closed             += MessageWebSocket_Closed;
            socket.Control.MessageType = SocketMessageType.Binary;

            try
            {
                if (App.isRPi)
                {
                    await socket.ConnectAsync(new Uri($"ws://{App.ServiceUri}/camera/sender/?device=camera"));
                }
                else
                {
                    await socket.ConnectAsync(new Uri($"ws://{App.ServiceUri}/camera/receiver/?device=camera"));
                }

                socketIsConnected = true;
                Debug.WriteLine("Camera web socket restarted!");
            }
            catch (Exception ex)
            {
                socket.Dispose();
                socket            = null;
                socketIsConnected = false;
                Debug.WriteLine("Error restarting camera web socket: " + ex.Message);
            }
        }
Beispiel #2
0
        private static async Task OpenSocket()
        {
            if (socket != null)
            {
                CloseSocket();
            }

            try
            {
                if (App.isRPi)
                {
                    await socket.ConnectAsync(new Uri($"ws://{App.ServiceUri}/camera/sender/?device=camera"));
                }
                else
                {
                    await socket.ConnectAsync(new Uri($"ws://{App.ServiceUri}/camera/receiver/?device=camera"));
                }

                socketIsConnected = true;
                Debug.WriteLine("Camera web socket connected!");
            }
            catch (Exception ex)
            {
                socket.Dispose();
                socket            = null;
                socketIsConnected = false;
                Debug.WriteLine("Error connecting to camera web socket: " + ex.Message);
            }
        }
Beispiel #3
0
    public IEnumerator Connect()
    {
        m_Socket = new WebSocketSharp.WebSocket(mUrl.ToString());

        m_Socket.OnMessage += (sender, e) => m_Messages.Enqueue(e.RawData);

        m_Socket.OnOpen += (sender, e) => {
            if (OnOpen != null)
            {
                OnOpen.Invoke(sender, e);
            }
            m_IsConnected = true;
        };

        m_Socket.OnClose += (sender, e) => {
            if (OnClose != null)
            {
                OnClose.Invoke(sender, e);
            }
        };

        m_Socket.OnError += (sender, e) => m_Error = e.Message;

        m_Socket.ConnectAsync();

        while (!m_IsConnected && m_Error == null)
        {
            yield return(0);
        }
    }
        public async Task Initialize()
        {
            try
            {
                if (this.CurrentSocket == null)
                {
                    CurrentResponse = string.Empty;

                    this.CurrentSocket = new MessageWebSocket();

                    Uri server = new Uri("ws://echo.websocket.org");

                    // MessageWebSocket supports both utf8 and binary messages.
                    // When utf8 is specified as the messageType, then the developer
                    // promises to only send utf8-encoded data.
                    CurrentSocket.Control.MessageType = SocketMessageType.Utf8;

                    // Set up callbacks
                    CurrentSocket.MessageReceived += MessageReceived;
                    CurrentSocket.Closed          += Closed;

                    await CurrentSocket.ConnectAsync(server);
                }
            }
            catch (Exception ex) // For debugging
            {
                //WebErrorStatus status = WebSocketError.GetStatus(ex.GetBaseException().HResult);
                // Add your specific error-handling code here.
                Util.HandleMessage("Some problem happened with setting up Chat server", ex.ToString(), "Sorry");
            }
        }
Beispiel #5
0
        public async void Connect()
        {
            Logger.Debug("Signaling", "Connect");

            if (closed)
            {
                Logger.Debug("Signaling", "already closed");
                return;
            }

            try
            {
                await socket.ConnectAsync(new Uri($"{endpoint}?channel_id={channelId}"));

                socketWriter = new DataWriter(socket.OutputStream);

                OnConnect?.Invoke();

                await SendConnectMessage();
            }
            catch (Exception ex)
            {
                Logger.Debug("Signaling", $"failed to connect websocket: {ex.Message}");
                OnError?.Invoke(ErrorType.SocketCantConnect);
            }
        }
        protected virtual async Task ExecuteConnectAsync()
        {
            var hasError   = true;
            var isDisposed = true;

            while (hasError)
            {
                try
                {
                    if (isDisposed)
                    {
                        currentSocket = new MessageWebSocket();
                        currentSocket.MessageReceived += SocketMessageReceived;
                        currentSocket.Closed          += SocketClosed;
                    }
                    await currentSocket.ConnectAsync(uri);

                    hasError = false;
                }
                catch (Exception e)
                {
                    isDisposed = e is ObjectDisposedException;
                    await Task.Delay(Interval);
                }
            }
            Debug.WriteLine("Socket #\{currentSocket.GetHashCode()} created");
        private async Task OpenWebSocketAsync()
        {
            _closeTaskCompletionSource = new TaskCompletionSource <object>();

            try
            {
                var webSocketUrl = (await GetApiInfoAsync()).WebSocketServerUrl + "/client";

                _webSocket = new MessageWebSocket();
                _webSocket.Control.MessageType = SocketMessageType.Utf8;
                _webSocket.MessageReceived    += (s, e) => Task.Run(() => HandleMessage(e));
                _webSocket.Closed += (s, e) => Task.Run(() => HandleConnectionClose());
                await _webSocket.ConnectAsync(new Uri(webSocketUrl));

                _socketWriter = new DataWriter(_webSocket.OutputStream);

                await AuthenticateAsync();

                SetChannelState(ChannelState.Connected);
            }
            catch
            {
                try
                {
                    if (_webSocket != null)
                    {
                        _webSocket.Close(1000, "Abnormal Closure");
                    }
                }
                catch { }
                throw;
            }
        }
Beispiel #8
0
    async void webSocketSetup()
    {
        //Setting up the websocket connection with the leap motion service
        //Debug.Log("Setting up websocket");
        w = new MessageWebSocket();

        //In this case we will be sending/receiving a string so we need to set the MessageType to Utf8.
        w.Control.MessageType = SocketMessageType.Utf8;

        //Add the MessageReceived event handler.
        w.MessageReceived += WebSock_MessageReceived;

        //Add the Closed event handler.
        w.Closed += WebSock_Closed;

        Uri serverUri = new Uri(WEBSOCKET_URI_REMOTE);

        try
        {
            //Connect to the server.
            await w.ConnectAsync(serverUri);

            //Send a message to the server.
            await WebSock_SendMessage(w, flag);
            await WebSock_SendMessage(w, GET_FOCUS);
        }
        catch (Exception ex)
        {
            //Add code here to handle any exceptions
            Debug.Log(ex.StackTrace);
        }
    }
Beispiel #9
0
        public static async void SendMessage(string message)
        {
            try
            {
                string           address   = "192.168.1.1";
                MessageWebSocket webSocket = Network.messageWebSocket;

                if (webSocket == null)
                {
                    Uri server = new Uri(address);

                    webSocket = new MessageWebSocket();

                    // callbacks
                    webSocket.Control.MessageType = SocketMessageType.Utf8;
                    webSocket.MessageReceived    += MessageReceived;
                    webSocket.Closed += Closed;

                    // connect
                    await webSocket.ConnectAsync(server);

                    Network.messageWebSocket = webSocket;
                    Network.messageWriter    = new DataWriter(webSocket.OutputStream);
                }
                messageWriter.WriteUInt32(messageWriter.MeasureString(message));
                messageWriter.WriteString(message);
                await Network.messageWriter.StoreAsync();
            }
            catch (Exception e) // For debugging
            {
                string error = e.Message;
            }
        }
Beispiel #10
0
        /* Websockets begin */

        private async void Button_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                //creates a new MessageWebSocket and connects to WebSocket server and sends data to server

                //Make a local copy
                MessageWebSocket webSocket = messageWebSocket;

                //Have we connected yet?
                if (webSocket == null)
                {
                    Uri server = new Uri(ServerAddressField.Text.Trim());
                    webSocket = new MessageWebSocket();
                    webSocket.Control.MessageType = SocketMessageType.Utf8;
                    webSocket.MessageReceived    += MessageReceived;
                    webSocket.Closed += Closed;
                    await webSocket.ConnectAsync(server);

                    messageWebSocket = webSocket;
                    messageWriter    = new DataWriter(webSocket.OutputStream);
                }

                //InputField is a textbox in the xaml
                string message = InputField.Text;
                messageWriter.WriteString(message);
                await messageWriter.StoreAsync();
            }
            catch (Exception ex)
            {
                String.Format("There is an error in connection");
            }
        }
Beispiel #11
0
        private async void ConnectToWebSocket()
        {
            webSocket = new MessageWebSocket();
            webSocket.Control.IgnorableServerCertificateErrors.Add(ChainValidationResult.Untrusted);
            webSocket.Control.IgnorableServerCertificateErrors.Add(ChainValidationResult.InvalidName);
            webSocket.Control.MessageType = SocketMessageType.Utf8;
            if (!String.IsNullOrEmpty(PasswordResource) && !String.IsNullOrEmpty(WebBUsername) && !String.IsNullOrEmpty(WebBPassword))
            {
                webSocket.Control.ServerCredential = new PasswordCredential(PasswordResource, WebBUsername, WebBPassword);
            }
            webSocket.MessageReceived += WebSocket_MessageReceived;
            webSocket.Closed          += WebSocket_Closed;

            var uri = new Uri($"wss://localhost:{WebBPort}/api/etw/session/realtime");

            try
            {
                await webSocket.ConnectAsync(uri);

                var enableMsg = "provider 9f7e92de-9bd1-5b43-9cbd-e332a6ed01e6 enable 5";
                await SendWebSocketMessageAsync(enableMsg);

                StoreCredential();
            }
            catch (Exception e)
            {
                webSocket = null;
                var task = Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                {
                    ConnectionErrorMsg = e.Message;
                });
            }
        }
Beispiel #12
0
    void initializeWebSocket()
    {
        if (wsURL != null)
        {
#if WINDOWS_UWP
            ws = new MessageWebSocket();
            ws.Control.MessageType = SocketMessageType.Utf8;
#else
            ws = new WebSocket(wsURL);
#endif
        }
        else
        {
            Debug.Log("Web Socket intialize failure.");
            return;
        }

#if WINDOWS_UWP
        ws.MessageReceived += Websocket_MessageReceived;


        var task = Task.Run(async() => {
            await ws.ConnectAsync(new Uri(wsURL));
        });
        task.Wait();
#else
        ws.OnOpen    += onOpen;
        ws.OnMessage += onMessage;
        ws.OnError   += onError;
        ws.OnClose   += onClose;

        ws.Connect();
#endif
    }
Beispiel #13
0
 public static async Task InitialWebSocket()
 {
     ws = new MessageWebSocket();
     ws.Control.MessageType = Windows.Networking.Sockets.SocketMessageType.Utf8;
     ws.MessageReceived    += WebSocket_ReceivedMessage;
     await ws.ConnectAsync(new Uri(wssPrefix + AccessingURI + wssPostfix));
 }
Beispiel #14
0
        public async Task <bool> Connect(Uri uri, bool ignoreReceiver = false)
        {
            try
            {
                ConnectionClosed = false;
                _commandCount    = 0;
                _connection      = new MessageWebSocket();
                _connection.Control.MessageType = SocketMessageType.Utf8;
                //  if(ignoreReceiver==false)
                _connection.MessageReceived += Connection_MessageReceived;

                _connection.Closed += Connection_Closed;
                await _connection.ConnectAsync(uri);

                IsConnected?.Invoke(true);

                _messageWriter = new DataWriter(_connection.OutputStream);
                return(true);
            }
            catch (Exception e)
            {
                switch (SocketError.GetStatus(e.HResult))
                {
                case SocketErrorStatus.HostNotFound:
                    // Handle HostNotFound Error
                    break;

                default:
                    // Handle Unknown Error
                    break;
                }
                return(false);
            }
        }
Beispiel #15
0
    public async void OpenWebsocket(string url, List <KeyValuePair <string, string> > websocketheaders)
    {
        socket = new MessageWebSocket();

        socket.Closed += (sender, args) =>
        {
            Debug.Log("Stopped reason: " + args.Reason);
        };

        socket.MessageReceived += OnWebSocketMessage;

        socket.Control.MessageType              = SocketMessageType.Utf8;
        socket.ServerCustomValidationRequested += OnServerCustomValidationRequested;
        socket.Control.IgnorableServerCertificateErrors.Add(ChainValidationResult.Untrusted);
        socket.Control.IgnorableServerCertificateErrors.Add(ChainValidationResult.InvalidName);

        foreach (var header in websocketheaders)
        {
            socket.SetRequestHeader(header.Key, header.Value);
        }

        await socket.ConnectAsync(new Uri(url));

        messageWriter = new DataWriter(socket.OutputStream);

        if (OnOpen != null)
        {
            OnOpen.Invoke();
        }
    }
Beispiel #16
0
        private async Task <bool> ConnectedToWebSocket()
        {
            if (!_isConnected)
            {
                _webSock = new MessageWebSocket();
                _webSock.Control.MessageType = SocketMessageType.Utf8;
                _webSock.MessageReceived    += WebSock_MessageReceived;
                _webSock.Closed += WebSock_Closed;
                _messageWriter   = new DataWriter(_webSock.OutputStream);
                try
                {
                    await _webSock.ConnectAsync(_serverUri);

                    _isConnected = true;
                }
                catch (Exception ex)
                {
                    await _log.ErrorAsync("Fehler beim Herstellen der Verbindung zum Server.", ex);

                    CloseWebSocketConnection();
                    _isConnected = false;
                }
            }
            return(_isConnected);
        }
Beispiel #17
0
        public async Task StartAsync(string requestQuality = "", bool isLowLatency = true)
        {
            var broadcastId   = Props.Program.BroadcastId;
            var audienceToken = Props.Player.AudienceToken;

            using (var releaser = await _WebSocketLock.LockAsync())
            {
                Debug.WriteLine($"providerType: {Props.Program.ProviderType}");
                Debug.WriteLine($"comment websocket url: {Props.Site.Relive.WebSocketUrl}");

                await MessageWebSocket.ConnectAsync(new Uri(Props.Site.Relive.WebSocketUrl));

                _DataWriter = new DataWriter(MessageWebSocket.OutputStream);
            }

            if (string.IsNullOrEmpty(requestQuality))
            {
                requestQuality = "high";
            }


            var getpermitCommandText = $@"{{""type"":""watch"",""body"":{{""command"":""getpermit"",""requirement"":{{""broadcastId"":""{broadcastId}"",""route"":"""",""stream"":{{""protocol"":""hls"",""requireNewStream"":true,""priorStreamQuality"":""{requestQuality}"", ""isLowLatency"":{isLowLatency.ToString().ToLower()}}},""room"":{{""isCommentable"":true,""protocol"":""webSocket""}}}}}}}}";

            //var getpermitCommandText = $"{{\"type\":\"watch\",\"body\":{{\"params\":[\"{Props.BroadcastId}\",\"\",\"true\",\"hls\",\"\"],\"command\":\"getpermit\"}}}}";
            await SendMessageAsync(getpermitCommandText);
        }
Beispiel #18
0
        // connects with the ROSbridge server
        public async void Connect()
        {
            MaybeLog("Connect...");
            //this.debugHUDText.text += "\n";
            //this.debugHUDText.text += "Connecting...";
            webSock = new MessageWebSocket();
            webSock.Control.MessageType = SocketMessageType.Utf8;

            //Add the MessageReceived event handler.
            if (verbose)
            {
                this.debugHUDText.text = "\n Register Incoming Message Handler..." + this.debugHUDText.text;
            }
            webSock.MessageReceived += WebSock_MessageReceived;

            //Add the Closed event handler.
            webSock.Closed += WebSock_Closed;

            try
            {
                //Connect to the server.
                await webSock.ConnectAsync(serverUri);
            }
            catch (Exception ex)
            {
                this.debugHUDText.text = ex.Message;
            }
        }
Beispiel #19
0
        private async Task CreateAndConnectWebSocket(Uri uri)
        {
            using (var releaser = await _CommentSessionLock.LockAsync())
            {
                if (IsConnected)
                {
                    return;
                }

                if (_CommentSessionWebSocket != null)
                {
                    Close();
                }

                _CommentSessionWebSocket = new MessageWebSocket();
                _CommentSessionWebSocket.Control.MessageType = SocketMessageType.Utf8;
                _CommentSessionWebSocket.Control.SupportedProtocols.Add("msg.nicovideo.jp#json");

                _CommentSessionWebSocket.SetRequestHeader("Pragma", "not-cache");
                _CommentSessionWebSocket.SetRequestHeader("Sec-WebSocket-Extensions", "permessage-deflate");
                _CommentSessionWebSocket.SetRequestHeader("Sec-WebSocket-Extensions", "client_max_window_bits");
                _CommentSessionWebSocket.SetRequestHeader("User-Agent", "Hohoema_UWP");

                _CommentSessionWebSocket.MessageReceived += _CommentSessionWebSocket_MessageReceived;
                _CommentSessionWebSocket.ServerCustomValidationRequested += _CommentSessionWebSocket_ServerCustomValidationRequested;
                _CommentSessionWebSocket.Closed += _CommentSessionWebSocket_Closed;

                await _CommentSessionWebSocket.ConnectAsync(uri);

                _DataWriter = new DataWriter(_CommentSessionWebSocket.OutputStream);
            }
        }
Beispiel #20
0
        public async void Connect()
        {
            await ws.ConnectAsync(uri);

            writer    = new DataWriter(ws.OutputStream);
            connected = true;
        }
Beispiel #21
0
        public async void ConnectAsync()
        {
            if (socket == null)
            {
                Debug.Log("Configure MessageWebSocket");
                ConfigureWebSocket(url, headers);
            }
            AttachHandlers();
            try {
                await socket.ConnectAsync(uri);

                dataWriter = new DataWriter(socket.OutputStream);
                isOpened   = true;
                RaiseOpen();
            } catch (Exception ex) {
                WebErrorStatus status = WebSocketError.GetStatus(ex.GetBaseException().HResult);
                if (status.Equals(WebErrorStatus.Unknown))
                {
                    Debug.LogError("An unknown WebErrorStatus exception occurred.");
                }
                else
                {
                    RaiseError("Error: MessageWebSocket failed to connect: " + status.ToString());
                }
            }
        }
Beispiel #22
0
        public async Task ConnectAsync(Guid sessionId)
        {
            socket = new MessageWebSocket();

            socket.MessageReceived += OnSocketMessageReceived;
            socket.Closed          += OnSocketClosed;

            try
            {
                await socket.ConnectAsync(hostUri);

                State = CommunicationServiceState.EstablishConnection;

                await SendPacketAsync(socket.OutputStream.AsStreamForWrite(), new HelloPacket
                {
                    SessionId = sessionId
                });

                State = CommunicationServiceState.Connected;
            }
            catch (WebException exception)
            {
                State = CommunicationServiceState.Failed;

                var status = WebSocketError.GetStatus(exception.HResult);

                Debug.WriteLine("Error: {0}", status);
            }
        }
        private async Task ConnectToWebSocket()
        {
            var    rnd    = new Random().Next(40) + 50;
            string server = "ws://" + ws_server + ":80" + rnd;

            Uri serverConnect = new Uri(server);

            if (serverConnect == null)
            {
                return;
            }

            messageWebSocket = new MessageWebSocket();
            messageWebSocket.Control.MessageType = SocketMessageType.Utf8;
            messageWebSocket.MessageReceived    += MessageReceived;
            messageWebSocket.Closed += OnClosed;

            try
            {
                await messageWebSocket.ConnectAsync(serverConnect);
            }
            catch (Exception ex) // For debugging
            {
                // Error happened during connect operation.
                messageWebSocket.Dispose();
                messageWebSocket = null;
                Debug.WriteLine(ex);
                return;
            }
            messageWriter = new DataWriter(messageWebSocket.OutputStream);
            await SendAsync();
        }
Beispiel #24
0
        public async void InitWebSockets()
        {
            MessageWebSocket webSock = new MessageWebSocket();

            //In this case we will be sending/receiving a string so we need to set the MessageType to Utf8.
            webSock.Control.MessageType = SocketMessageType.Utf8;
            Debug.WriteLine("InitWebSockets - We made it!");
            //await Task.Delay(2000);
            //Add the MessageReceived event handler.
            webSock.MessageReceived += WebSock_MessageReceived;
            //Add the Closed event handler.
            webSock.Closed += WebSock_Closed;
            Uri serverUri = new Uri("ws://echo.websocket.org");


            /// Denne del er kun til test
            try
            {
                //Connect to the server.
                await webSock.ConnectAsync(serverUri);

                Debug.WriteLine("serverUri " + serverUri);
                //Send a message to the server.
                await WebSock_SendMessage(webSock, "<ArduinoCollection><Arduinos><Arduino><name>Tog</name><ip>192.168.40.3</ip><core><ArduinoMethod><name>driveForward</name><default>0</default><minimum>0</minimum><maximum>30</maximum><current>0</current><unitName></unitName><unitCount>0</unitCount></ArduinoMethod><ArduinoMethod><name>driveBackwards</name><default>0</default><minimum>0</minimum><maximum>1</maximum><current>0</current><unitName></unitName><unitCount>0</unitCount></ArduinoMethod><ArduinoMethod><name>stopTrain</name><default>0</default><minimum>0</minimum><maximum>1</maximum><current>1</current><unitName></unitName><unitCount>0</unitCount></ArduinoMethod></core><group></group></Arduino><Arduino><name>Bil</name><ip>192.168.40.4</ip><core><ArduinoMethod><name>driveForward</name><default>0</default><minimum>0</minimum><maximum>1</maximum><current>0</current><unitName></unitName><unitCount>0</unitCount></ArduinoMethod><ArduinoMethod><name>driveBackwards</name><default>0</default><minimum>0</minimum><maximum>1</maximum><current>0</current><unitName></unitName><unitCount>0</unitCount></ArduinoMethod><ArduinoMethod><name>stopTrain</name><default>0</default><minimum>0</minimum><maximum>1</maximum><current>1</current><unitName></unitName><unitCount>0</unitCount></ArduinoMethod></core><group></group></Arduino><Arduino><name>Lyskryds</name><ip>192.168.40.5</ip><core><ArduinoMethod><name>turnOnLights</name><default>0</default><minimum>0</minimum><maximum>1</maximum><current>0</current><unitName></unitName><unitCount>0</unitCount></ArduinoMethod><ArduinoMethod><name>turnOffLights</name><default>1</default><minimum>0</minimum><maximum>1</maximum><current>1</current><unitName></unitName><unitCount>0</unitCount></ArduinoMethod><ArduinoMethod><name>emergencyLights</name><default>0</default><minimum>0</minimum><maximum>1</maximum><current>0</current><unitName></unitName><unitCount>0</unitCount></ArduinoMethod></core><group><ArduinoMethod><name>turnOnlight</name><default>0</default><minimum>0</minimum><maximum>1</maximum><current>0</current><unitName>lyskryds</unitName><unitCount>4</unitCount></ArduinoMethod><ArduinoMethod><name>turnOfflight</name><default>0</default><minimum>0</minimum><maximum>1</maximum><current>0</current><unitName>lyskryds</unitName><unitCount>4</unitCount></ArduinoMethod></group></Arduino></Arduinos></ArduinoCollection>");
            }
            catch (Exception ex)
            {
                Debug.WriteLine("server: " + ex);
            }
            /// her til
        }
Beispiel #25
0
        public async Task ConnectAsync()
        {
            var locked = await SemaphoreSlim.WaitAsync(0, Token); // ensure no threads are reconnecting at the same time

            if (locked)
            {
                while (!Token.IsCancellationRequested)
                {
                    try
                    {
                        await WebSocket.ConnectAsync(SignalWSUri).AsTask(Token);

                        SemaphoreSlim.Release();
                        break;
                    }
                    catch (OperationCanceledException) { }
                    catch (Exception e)
                    {
                        if (e.Message.Contains("(403)"))
                        {
                            SemaphoreSlim.Release();
                            throw new AuthorizationFailedException("OWS server rejected authorization.");
                        }
                        Logger.LogError("ConnectAsync() failed: {0}\n{1}", e.Message, e.StackTrace); //System.Runtime.InteropServices.COMException (0x80072EE7)
                        await Task.Delay(10 * 1000);
                    }
                }
            }
        }
        public void Connect()
        {
#if WINDOWS_UWP
            messageWebSocket.ConnectAsync(new Uri(Uri));
            messageWriter = new DataWriter(messageWebSocket.OutputStream);
#endif
        }
Beispiel #27
0
        private async void InitializeInBackground(int id, string url, MessageWebSocket webSocket)
        {
            try
            {
                await webSocket.ConnectAsync(new Uri(url)).AsTask().ConfigureAwait(false);

                _webSocketConnections.Add(id, webSocket);

                var dataWriter = new DataWriter(webSocket.OutputStream)
                {
                    UnicodeEncoding = UnicodeEncoding.Utf8,
                };

                _dataWriters.Add(id, dataWriter);

                SendEvent("websocketOpen", new JObject
                {
                    { "id", id },
                });
            }
            catch (Exception ex)
            {
                OnError(id, ex);
            }
        }
Beispiel #28
0
    public void Connect(string address)
    {
        host = address;
        //Async connection.
        if (!con && !busy)
        {
            busy = true;
            Debug.Log("connecting");
            Debug.Log(port);
#if UNITY_EDITOR
            runThread = new Thread(Run);
            runThread.Start();
#endif

# if !UNITY_EDITOR

            messageWebSocket = new MessageWebSocket();
            messageWebSocket.Control.MessageType = SocketMessageType.Utf8;
            messageWebSocket.MessageReceived += Win_MessageReceived;

            server = new Uri("ws://" + host + ":" + port.ToString());

            IAsyncAction outstandingAction = messageWebSocket.ConnectAsync(server);
            AsyncActionCompletedHandler aach = new AsyncActionCompletedHandler(NetworkConnectedHandler);
            outstandingAction.Completed = aach;

#endif
        }
Beispiel #29
0
 public async Task ConnectAsync(string connectionUrl)
 {
     try
     {
         await _socket.ConnectAsync(new Uri(connectionUrl));
     }
     catch { }
 }
Beispiel #30
0
        public override async Task Connect()
        {
            // TODO throw an exception if the connection was unsuccessful, goddammit
            await ws.ConnectAsync(ServerUri);

            writer = new DataWriter(ws.OutputStream);
            OnOpened();
        }