public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId) { var prefabMsg = new MessageTypes.PlayerPrefabMsg { controllerID = playerControllerId }; NetworkServer.SendToClient(conn.connectionId, MessageTypes.PlayerPrefabSelect, prefabMsg); }
private void OnClientSelectPrefabReceived(NetworkMessage networkMessage) { var prefabMsg = new MessageTypes.PlayerPrefabMsg { controllerID = networkMessage.ReadMessage <MessageTypes.PlayerPrefabMsg>().controllerID, prefabIndex = playerPrefabIndex }; client.Send(MessageTypes.PlayerPrefabSelect, prefabMsg); }