public void TearDown()
        {
            ChatGameManager.Request_BroadcastMessage -= MessageTestDummy.AcceptMessage;

            ChatGameManager  = null;
            MessageTestDummy = null;
        }
        public void SetUp()
        {
            ChatGameManager  = new ChatGameManager();
            MessageTestDummy = new MessageTestDummy();

            ChatGameManager.Request_BroadcastMessage += MessageTestDummy.AcceptMessage;
        }
        public void TearDown()
        {
            GlobalChatManager.Event_MessageArrived -= MessageTestDummy.AcceptMessage;

            GlobalChatManager = null;
            MessageTestDummy  = null;
        }
        public void SetUp()
        {
            GlobalChatManager = new GlobalChatManager();
            MessageTestDummy  = new MessageTestDummy();

            GlobalChatManager.Event_MessageArrived += MessageTestDummy.AcceptMessage;
        }
Beispiel #5
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        public void SetUp()
        {
            InputField    = MonoBehaviour.Instantiate(new GameObject()).AddComponent <InputField>();
            SendButton    = MonoBehaviour.Instantiate(new GameObject()).AddComponent <Button>();
            Messageboard  = MonoBehaviour.Instantiate(new GameObject()).AddComponent <Text>();
            ChatUIManager = MonoBehaviour.Instantiate(new GameObject()).AddComponent <ChatUIManager>();

            ChatUIManager.InputField   = InputField;
            ChatUIManager.SendButton   = SendButton;
            ChatUIManager.Messageboard = Messageboard;

            MessageTestDummy = new MessageTestDummy();

            ChatUIManager.Request_Send += MessageTestDummy.AcceptMessage;
        }