public void TearDown() { ChatGameManager.Request_BroadcastMessage -= MessageTestDummy.AcceptMessage; ChatGameManager = null; MessageTestDummy = null; }
public void SetUp() { ChatGameManager = new ChatGameManager(); MessageTestDummy = new MessageTestDummy(); ChatGameManager.Request_BroadcastMessage += MessageTestDummy.AcceptMessage; }
public void TearDown() { GlobalChatManager.Event_MessageArrived -= MessageTestDummy.AcceptMessage; GlobalChatManager = null; MessageTestDummy = null; }
public void SetUp() { GlobalChatManager = new GlobalChatManager(); MessageTestDummy = new MessageTestDummy(); GlobalChatManager.Event_MessageArrived += MessageTestDummy.AcceptMessage; }
public void SetUp() { InputField = MonoBehaviour.Instantiate(new GameObject()).AddComponent <InputField>(); SendButton = MonoBehaviour.Instantiate(new GameObject()).AddComponent <Button>(); Messageboard = MonoBehaviour.Instantiate(new GameObject()).AddComponent <Text>(); ChatUIManager = MonoBehaviour.Instantiate(new GameObject()).AddComponent <ChatUIManager>(); ChatUIManager.InputField = InputField; ChatUIManager.SendButton = SendButton; ChatUIManager.Messageboard = Messageboard; MessageTestDummy = new MessageTestDummy(); ChatUIManager.Request_Send += MessageTestDummy.AcceptMessage; }