Beispiel #1
0
 public void OnClickAttack()
 {
     if (phase == BattlePhase.myCommandWait)
     {
         Attack.SetActive(false);
         Defense.SetActive(false);
         Magic.SetActive(false);
         Recovery.SetActive(false);
         phase = BattlePhase.myTurn;
     }
     enemyController.eneHP = enemyController.eneHP - monsterController.power;
     Debug.Log("" + monsterController.power + "のダメージを与えた。");
     Debug.Log("敵の残りHPは" + enemyController.eneHP);
     messageScript.SetAttackMessage();
     hPBarController.MonsterAttack();
 }