Beispiel #1
0
 private void Send <T>(Client client, T message)
     where T : Message
 {
     _server.Send(client.Socket, MessageHelpers.SerializeMessage(message));
 }
Beispiel #2
0
        static void Main(string[] args)
        {
            var client = new TcpClient();

            client.Connect("127.0.0.1", 11000);

            var networkStream = client.GetStream();
            var streamReader  = new StreamReader(networkStream);
            var streamWriter  = new StreamWriter(networkStream)
            {
                AutoFlush = true
            };

            streamWriter.Write(MessageHelpers.SerializeMessage(new JoinRequest("Mój TeStOwY NICK")));
            streamWriter.Write(MessageHelpers.SerializeMessage(new Message("get_players")));

            while (true)
            {
                if (networkStream.DataAvailable)
                {
                    var msg = streamReader.ReadLine();
                    switch (MessageHelpers.ExtractType(msg))
                    {
                    // Server's responses for sent requests
                    case "join":
                        var a = JsonConvert.DeserializeObject <JoinResponse>(msg);
                        Console.WriteLine($"join: {a.Status}");
                        break;

                    case "players":
                        var b = JsonConvert.DeserializeObject <GetPlayersResponse>(msg);
                        foreach (var player in b.Players)
                        {
                            Console.WriteLine($"player: {player.Nick} {player.Status} {player.Id}");
                        }
                        break;

                    case "answer_invite":
                        var c = JsonConvert.DeserializeObject <AnswerInviteResponse>(msg);
                        Console.WriteLine($"answer_invite: {c.PlayerId} {c.Status}");
                        break;

                    case "send_invite":
                        var d = JsonConvert.DeserializeObject <SendInviteResponse>(msg);
                        Console.WriteLine($"send_invite: {d.PlayerId} {d.Status}");
                        break;

                    case "move":
                        var e = JsonConvert.DeserializeObject <MoveResponse>(msg);
                        Console.WriteLine($"move: {e.Status}");
                        break;

                    case "end_turn":
                        var f = JsonConvert.DeserializeObject <EndTurnResponse>(msg);
                        Console.WriteLine($"end_turn: {f.GameId} {f.Status}");
                        break;

                    // Notifications - may occur any time
                    case "game":
                        var g = JsonConvert.DeserializeObject <GameNotification>(msg);
                        Console.WriteLine($"game created: {g.GameId} {g.WhitePlayerId} {g.BlackPlayerId}");
                        break;

                    case "invite":
                        var h = JsonConvert.DeserializeObject <InviteNotification>(msg);
                        Console.WriteLine($"got invitation: {h.PlayerId}");
                        break;

                    case "move_done":
                        var i = JsonConvert.DeserializeObject <MoveNotification>(msg);
                        Console.WriteLine($"got from player in game: {i.GameId} {i.Move}");
                        break;

                    case "player":
                        var j = JsonConvert.DeserializeObject <PlayerNotification>(msg);
                        Console.WriteLine($"player changed status, nick or just joined: {j.Player.Nick} {j.Player.Status} {j.Player.Id}");
                        break;

                    default:
                        Console.WriteLine($"unknown message, server sent: {msg?.Trim()}");
                        break;
                    }
                }
            }
        }