Beispiel #1
0
        /*
         * EVENT : server_button_Click()
         *
         * DESCRIPTION : This event is activated when user inputs a
         * server name. It is intended to let the user know they have connected
         * to the server. It will end by focusing on the message field allowing the
         * user to write in their intended message to other clients.
         * PARAMETERS : object : sender
         *            : RoutedEventArgs : e
         *
         * RETURNS    : N/A
         */
        public void server_button_Click(object sender, RoutedEventArgs e)
        {
            if (userNameSelected == true)
            {
                if (!string.IsNullOrWhiteSpace(ServerNameTextBox.Text))
                {
                    //TAB STUFF
                    connectedStatus = true;

                    //Delay for 1 second
                    System.Threading.Thread.Sleep(1000);

                    //Insert new name to list box
                    UpdateMasterList("C");

                    //Trigger series of connection events
                    connectionServerFieldsFormattingEvents();

                    //Trigger series of tab formatting events
                    connectionServerTabFormattingEvents();

                    //Focus on message field
                    MessageField.Focus();
                }
                else
                {
                    MessageBox.Show("Please input a proper server name (Ex. 2A213-A05)");
                }
            }
            else
            {
                MessageBox.Show("You cannot connect to a server without a user name selected.");
            }
        }
Beispiel #2
0
        private void Button_Click_1(object sender, RoutedEventArgs e)
        {
            // Attempts to send the message
            string message = MessageField.Text;

            if (message != "")
            {
                synchronizer.SendMessage(message);
            }
            MessageField.Text = "";
            MessageField.Focus();
        }
Beispiel #3
0
        private void MessageField_KeyDown(object sender, KeyEventArgs e)
        {
            // If enter is pressed, attempts to send the message
            if (e.Key != Key.Enter)
            {
                return;
            }
            string message = MessageField.Text;

            if (message != "")
            {
                synchronizer.SendMessage(message);
            }
            MessageField.Text = "";
            MessageField.Focus();
        }
Beispiel #4
0
        /*
         * EVENT : button2_Click()  -- Send button is clicked
         *
         * DESCRIPTION : Determines which chat tab will recieve the message the local
         * user types.
         * PARAMETERS : object : sender
         *            : RoutedEventArgs : e
         *
         * RETURNS    : N/A
         */
        public void button2_Click(object sender, RoutedEventArgs e)
        {
            if (connectedStatus == true)
            {
                if (!string.IsNullOrEmpty(MessageField.Text))
                {
                    messageText = MessageField.Text;
                    //clear message field so it appears as though text as been sent and user can write again
                    MessageField.Clear();

                    if (ClientListBox.SelectedItems.Count > 0)
                    {
                        if (guiPacketBuffer.MessageType.Equals("P"))
                        {
                            writeToPrivateChatTab(messageText);
                        }
                        else if (guiPacketBuffer.MessageType.Equals("G"))
                        {
                            writeToGroupChatTab(messageText);
                        }
                        else if (guiPacketBuffer.MessageType.Equals("B"))
                        {
                            writeToBroadcastChatTab(messageText);
                        }
                        //focus back on message field for user to write again
                        MessageField.Focus();
                    }
                    else
                    {
                        MessageBox.Show("You cannot chat if no clients are selected.");
                    }
                }
                else
                {
                    MessageBox.Show("Please compose a message.");
                }
            }
            else //there is no connection so you can't write anything
            {
                MessageBox.Show("You need to be connected to a server to write messages.");
            }    // end of if
        }