Beispiel #1
0
        private void NotifyReceivedDone(Socket socket)
        {
            CustomMessage message = new CustomMessage(MessageType.CommonMessage, CommonMessage.MSG_RECEIVED);

            byte[] bytes = MessageConveter.MessageToByteArray(message);
            socket.Send(bytes);
        }
 public void SendKeyboardMessage(KeyboardState keyboardState, WindowsInput.Native.VirtualKeyCode virtualKeyCode)
 {
     lock (lookKeyboardMsg)
     {
         CustomMessage msg  = new CustomMessage(MessageType.KeyboardMessage, keyboardState, virtualKeyCode);
         byte[]        data = MessageConveter.MessageToByteArray(msg);
         this.socket.Send(data);
         WaitForMessageSendComplete();
     }
 }
 /// <summary>
 /// Send and wait for notify message from client.
 /// After send message, client respond must be received before send next messages
 /// </summary>
 /// <param name="message"></param>
 /// <param name="x"></param>
 /// <param name="y"></param>
 public void SendMouseMessage(MouseState mState, int x, int y)
 {
     lock (lookMouseMsg)
     {
         CustomMessage msg  = new CustomMessage(MessageType.MouseMessage, mState, x, y);
         byte[]        data = MessageConveter.MessageToByteArray(msg);
         this.socket.Send(data);
         WaitForMessageSendComplete();
     }
 }
Beispiel #4
0
        public void StartConnect(IPAddress ipAddress, int port)
        {
            Task t = new Task(() =>
            {
                try
                {
                    IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, port);
                    Socket client         = new Socket(ipAddress.AddressFamily,
                                                       SocketType.Stream, ProtocolType.Tcp);
                    client.Connect(ipEndPoint);

                    int bufferSize = 1024;
                    byte[] buffer  = new byte[bufferSize];
                    int byteRead   = 0;

                    CustomMessage reqConnMessage = new CustomMessage(MessageDefinition.MessageType.CommonMessage, MessageDefinition.CommonMessage.CONN_REQ);
                    buffer = MessageConveter.MessageToByteArray(reqConnMessage);

                    client.Send(buffer);
                    buffer.Initialize();

                    byteRead = client.Receive(buffer);
                    if (byteRead > 0)
                    {
                        CustomMessage msg = MessageConveter.ByteArrayToMessage(buffer);

                        if (msg.MsgType == MessageType.CommonMessage &&
                            msg.CommonMessage == CommonMessage.CONN_ACCEPT)
                        {
                            ConnAcceptedEvent(client);
                        }
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                    throw;
                }
            });

            t.Start();
        }