Beispiel #1
0
        public void Rebuild(GraphicsDevice gd, bool force = false)
        {
            switch (MeshType)
            {
            case MeshType.Smooth:
                Meshes = new List <HexMapMesh> {
                    new HexMapMeshSmooth(gd, Hexes, Texture)
                };
                break;

            case MeshType.Flat:
                if (force)
                {
                    Meshes = new List <HexMapMesh>();
                    for (var xp = 0; xp < Width; xp += PatchSize)
                    {
                        for (var yp = 0; yp < Height; yp += PatchSize)
                        {
                            var patchHexes = new List <Hexagon>();
                            for (var x = xp; x < xp + PatchSize; x++)
                            {
                                for (var y = yp; y < yp + PatchSize; y++)
                                {
                                    var hex = GetHex(x, y);
                                    if (hex != null)
                                    {
                                        patchHexes.Add(hex);
                                    }
                                }
                            }
                            Meshes.Add(new HexMapMeshFlat(gd, patchHexes, Texture));
                        }
                    }
                }
                else
                {
                    foreach (var dirtyPatch in DirtyPatches)
                    {
                        var mesh = Meshes.FirstOrDefault(m => m.PatchID == dirtyPatch);
                        if (mesh == null)
                        {
                            continue;
                        }
                        Meshes.Remove(mesh);
                        Meshes.Add(new HexMapMeshFlat(gd, mesh.Hexes, Texture));
                    }
                }
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
            DirtyPatches.Clear();
        }
Beispiel #2
0
        void RemoveSelected()
        {
            while (_selectedMeshes.Count > 0)
            {
                Meshes.Remove(_selectedMeshes[0]);
            }
            _selectedMeshes.Clear();
            Messenger.Default.Send <MvvmMessage, MeshRendererViewModel>(new MvvmMessage(MessageType.MeshUpdate, null));
            ProperyChanged();

            DebugLog.Log("Removed meshes", "Application");
        }
Beispiel #3
0
 public void DeleteSelectedMesh()
 {
     Meshes.Remove(SelectedMesh);
 }