public void LoadMesh(string json) { MeshSave mS = JsonUtility.FromJson <MeshSave>(json); this.vertices = mS.vertices; this.baseVerts = mS.baseVerts; this.triangles = mS.triangles; }
public void SaveMesh() { MeshSave mS = new MeshSave(vertices, baseVerts, triangles); string meshSaveJson = JsonUtility.ToJson(mS); this.vertices = null; this.baseVerts = null; this.triangles = null; //LoadMesh(meshSaveJson); }