// Toggle the mesh visibility public static void Toggle(MeshRenderer mesh) { if (MeshRendererAdapter.IsHidden(mesh)) { MeshRendererAdapter.Show(mesh); } else if (MeshRendererAdapter.IsShown(mesh)) { MeshRendererAdapter.Hide(mesh); } }
//--------------------------------------------------------------------------------------------------- //------------------------------------ Basic Part operations ---------------------------------------- //--------------------------------------------------------------------------------------------------- // Is the part invisible? public static bool IsHidden(Part part) { return(MeshRendererAdapter.IsHidden(part.partMesh)); }