public void Animate()
 {
     Sphere.Mesh.Move(-1 * SphereCenter);
     SphereCenter = MeshObject.RotateVector(SphereCenter, 0, -1 * MathF.PI / 32, 0);
     Sphere.Mesh.Move(SphereCenter);
     Cube.Mesh.Rotate(-1 * MathF.PI / 128, -1 * MathF.PI / 128, 0);
 }