public CalculatePositionAndRotationOnMesh ( float progressionOnMesh, float widthOffset, Vector3 &calculatedPos, Quaternion &calculatedRot, float &calculatedHeightValue ) : void | ||
progressionOnMesh | float | |
widthOffset | float | |
calculatedPos | Vector3 | |
calculatedRot | Quaternion | |
calculatedHeightValue | float | |
return | void |