internal static void MakeTexturedRect(MeshGenerationContextUtils.RectangleParams rectParams, float posZ, AllocMeshData meshAlloc)
 {
     if (rectParams.leftSlice <= Mathf.Epsilon &&
         rectParams.topSlice <= Mathf.Epsilon &&
         rectParams.rightSlice <= Mathf.Epsilon &&
         rectParams.bottomSlice <= Mathf.Epsilon)
     {
         if (!rectParams.HasRadius(Tessellation.kEpsilon))
         {
             MakeQuad(rectParams.rect, rectParams.uv, rectParams.color, posZ, meshAlloc);
         }
         else
         {
             Tessellation.TessellateRect(rectParams, posZ, meshAlloc, true);
         }
     }
     else if (rectParams.texture == null)
     {
         MakeQuad(rectParams.rect, rectParams.uv, rectParams.color, posZ, meshAlloc);
     }
     else
     {
         MakeSlicedQuad(ref rectParams, posZ, meshAlloc);
     }
 }
        internal static void MakeTexturedRect(MeshGenerationContextUtils.RectangleParams rectParams, float posZ, MeshBuilder.AllocMeshData meshAlloc)
        {
            bool flag = (float)rectParams.leftSlice <= Mathf.Epsilon && (float)rectParams.topSlice <= Mathf.Epsilon && (float)rectParams.rightSlice <= Mathf.Epsilon && (float)rectParams.bottomSlice <= Mathf.Epsilon;

            if (flag)
            {
                bool flag2 = !rectParams.HasRadius(Tessellation.kEpsilon);
                if (flag2)
                {
                    MeshBuilder.MakeQuad(rectParams.rect, rectParams.uv, rectParams.color, posZ, meshAlloc);
                }
                else
                {
                    Tessellation.TessellateRect(rectParams, posZ, meshAlloc, true);
                }
            }
            else
            {
                bool flag3 = rectParams.texture == null;
                if (flag3)
                {
                    MeshBuilder.MakeQuad(rectParams.rect, rectParams.uv, rectParams.color, posZ, meshAlloc);
                }
                else
                {
                    MeshBuilder.MakeSlicedQuad(ref rectParams, posZ, meshAlloc);
                }
            }
        }
 internal static void MakeSolidRect(MeshGenerationContextUtils.RectangleParams rectParams, float posZ, AllocMeshData meshAlloc)
 {
     if (!rectParams.HasRadius(Tessellation.kEpsilon))
     {
         MakeQuad(rectParams.rect, Rect.zero, rectParams.color, posZ, meshAlloc);
     }
     else
     {
         Tessellation.TessellateRect(rectParams, posZ, meshAlloc, false);
     }
 }
 private static void TessellateRectInternal(ref MeshGenerationContextUtils.RectangleParams rectParams, float posZ, MeshWriteData mesh, ref UInt16 vertexCount, ref UInt16 indexCount, bool countOnly = false)
 {
     if (!rectParams.HasRadius(kEpsilon))
     {
         UInt16 indexOffset = 0;
         TessellateQuad(rectParams.rect, TessellationType.Content, rectParams.color, posZ, mesh, ref indexOffset, ref vertexCount, ref indexCount, countOnly);
     }
     else
     {
         TessellateRoundedCorners(ref rectParams, posZ, mesh, ref vertexCount, ref indexCount, countOnly);
     }
 }
 private static void TessellateRectInternal(ref MeshGenerationContextUtils.RectangleParams rectParams, float posZ, VertexFlags vertexFlags, NativeSlice <Vertex>?vertices, NativeSlice <UInt16>?indices, ref UInt16 vertexCount, ref UInt16 indexCount, bool countOnly = false)
 {
     if (!rectParams.HasRadius(kEpsilon))
     {
         UInt16 indexOffset = 0;
         TessellateQuad(rectParams.rect, TessellationType.Content, rectParams.color, posZ, vertexFlags, vertices, indices, ref indexOffset, ref vertexCount, ref indexCount, countOnly);
     }
     else
     {
         TessellateRoundedCorners(ref rectParams, posZ, vertexFlags, vertices, indices, ref vertexCount, ref indexCount, countOnly);
     }
 }