Beispiel #1
0
    // UPDATE vertexes, triangles and collider of the chunk
    public void UpdateChunk()
    {
        vertices.GetData(mesh.vertices);
        buffer.GetData(mesh.triangles);

        UpdateCollider();
        mesh.SetNormals(mesh_for_collider.normals);
        mesh.Triangulate();

        buffer.SetData(mesh.triangles);
        vertices.SetData(mesh.vertices);
    }