Beispiel #1
0
        static public Mesh GenerateTrackerMesh(Vector2D pos, Dictionary <Slicer2D, SlicerTrackerObject> trackerList, Transform transform, float lineWidth, float zPosition, float squareSize, Slicer2DLineEndingType endingType, int edges)
        {
            Mesh2DMesh trianglesList = new Mesh2DMesh();

            float size = squareSize;

            GenerateSquare(trianglesList, pos, size, transform, lineWidth, zPosition, endingType, edges);

            trianglesList.Add(Max2DMesh.CreateLine(new Pair2D(pos, pos), transform.localScale, lineWidth, zPosition));

            foreach (KeyValuePair <Slicer2D, SlicerTrackerObject> trackerPair in trackerList)
            {
                SlicerTrackerObject tracker = trackerPair.Value;
                if (trackerPair.Key != null && tracker.tracking)
                {
                    List <Vector2D> pointListWorld = Vector2DList.PointsToWorldSpace(trackerPair.Key.transform, tracker.pointsList);

                    pointListWorld.Add(pos);

                    List <Pair2D> pairList = Pair2D.GetList(pointListWorld, false);

                    foreach (Pair2D pair in pairList)
                    {
                        trianglesList.Add(Max2DMesh.CreateLine(pair, transform.localScale, lineWidth, zPosition));
                    }
                }
            }

            return(Max2DMesh.Export(trianglesList));
        }
Beispiel #2
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        static public Mesh GenerateMesh(List <Vector2D> complexSlicerPointsList, Transform transform, float lineWidth, float minVertexDistance, float zPosition, float squareSize, float lineEndWidth, float vertexSpace, Slicer2DLineEndingType endingType, int edges)
        {
            Mesh2DMesh trianglesList = new Mesh2DMesh();

            float size = squareSize;

            Vector2D      vA, vB;
            List <Pair2D> list = Pair2D.GetList(complexSlicerPointsList, false);

            foreach (Pair2D pair in list)
            {
                vA = new Vector2D(pair.A);
                vB = new Vector2D(pair.B);

                vA.Push(Vector2D.Atan2(pair.A, pair.B), -minVertexDistance * vertexSpace);
                vB.Push(Vector2D.Atan2(pair.A, pair.B), minVertexDistance * vertexSpace);

                trianglesList.Add(Max2DMesh.CreateLine(new Pair2D(vA, vB), transform.localScale, lineWidth, zPosition));
            }

            Pair2D linearPair = Pair2D.Zero();

            linearPair.A = new Vector2D(complexSlicerPointsList.First());
            linearPair.B = new Vector2D(complexSlicerPointsList.Last());

            GenerateSquare(trianglesList, linearPair.A, size, transform, lineEndWidth, zPosition, endingType, edges);

            GenerateSquare(trianglesList, linearPair.B, size, transform, lineEndWidth, zPosition, endingType, edges);

            return(Max2DMesh.Export(trianglesList));
        }
Beispiel #3
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    static public Mesh GeneratePointMesh(Pair2D linearPair, Transform transform, float lineWidth, float zPosition)
    {
        Mesh2DMesh trianglesList = new Mesh2DMesh();

        trianglesList.Add(Max2DMesh.CreateLine(linearPair, transform.localScale, lineWidth, zPosition));

        return(Max2DMesh.Export(trianglesList));
    }
Beispiel #4
0
 static public Mesh GetMesh()
 {
     if (mesh == null)
     {
         Mesh2DMesh triangles = new Mesh2DMesh();
         triangles.Add(Max2DMesh.Legacy.CreateBox(0.125f));
         mesh = Max2DMesh.Export(triangles);
     }
     return(mesh);
 }
Beispiel #5
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        static public Mesh GenerateMesh(Pair2D linearPair, Transform transform, float lineWidth, float zPosition, float size, float lineEndWidth, Slicer2DLineEndingType endingType, int edges)
        {
            Mesh2DMesh trianglesList = new Mesh2DMesh();

            trianglesList.Add(Max2DMesh.CreateLine(linearPair, transform.localScale, lineWidth, zPosition));

            GenerateSquare(trianglesList, linearPair.A, size, transform, lineEndWidth, zPosition, endingType, edges);

            GenerateSquare(trianglesList, linearPair.B, size, transform, lineEndWidth, zPosition, endingType, edges);

            return(Max2DMesh.Export(trianglesList));
        }
Beispiel #6
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    static public Mesh CreatePolygon(Transform transform, Polygon2D polygon, float lineOffset, float lineWidth, bool connectedLine)
    {
        Mesh2DMesh trianglesList = new Mesh2DMesh();

        int count   = polygon.pointsList.Count;
        int lastID  = count - 1;
        int startID = 0;

        if (connectedLine == false)
        {
            lastID  = 0;
            startID = 1;
        }

        Pair2D p = pair2D;

        p.A = polygon.pointsList[lastID];

        for (int i = startID; i < count; i++)
        {
            p.B = polygon.pointsList[i];

            trianglesList.Add(Max2DMesh.CreateLine(p, transform.localScale, lineWidth, lineOffset));

            p.A = p.B;
        }

        foreach (Polygon2D hole in polygon.holesList)
        {
            count   = hole.pointsList.Count;
            lastID  = count - 1;
            startID = 0;

            if (connectedLine == false)
            {
                lastID  = 0;
                startID = 1;
            }

            p.A = hole.pointsList[lastID];

            for (int i = startID; i < count; i++)
            {
                p.B = hole.pointsList[i];

                trianglesList.Add(Max2DMesh.CreateLine(p, transform.localScale, lineWidth, lineOffset));

                p.A = p.B;
            }
        }

        return(Max2DMesh.Export(trianglesList));
    }
Beispiel #7
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        static public Mesh GenerateCutMesh(Pair2D linearPair, float cutSize, Transform transform, float lineWidth, float zPosition)
        {
            Mesh2DMesh trianglesList = new Mesh2DMesh();

            LinearCut linearCutLine = LinearCut.Create(linearPair, cutSize);

            foreach (Pair2D pair in Pair2D.GetList(linearCutLine.GetPointsList(), true))
            {
                trianglesList.Add(Max2DMesh.CreateLine(pair, transform.localScale, lineWidth, zPosition));
            }

            return(Max2DMesh.Export(trianglesList));
        }
Beispiel #8
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        static public Mesh GenerateCutMesh(List <Vector2D> complexSlicerPointsList, float cutSize, Transform transform, float lineWidth, float zPosition)
        {
            Mesh2DMesh trianglesList = new Mesh2DMesh();

            ComplexCut complexCutLine = ComplexCut.Create(complexSlicerPointsList, cutSize);

            foreach (Pair2D pair in Pair2D.GetList(complexCutLine.GetPointsList(), true))
            {
                trianglesList.Add(Max2DMesh.CreateLine(pair, transform.localScale, lineWidth, zPosition));
            }

            return(Max2DMesh.Export(trianglesList));
        }
Beispiel #9
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    static public Mesh GenerateCreateMesh(Vector2D pos, Polygon2D.PolygonType polygonType, float polygonSize, Slicer2DCreateControllerObject.CreateType createType, List <Vector2D> complexSlicerPointsList, Pair2D linearPair, float minVertexDistance, Transform transform, float lineWidth, float zPosition, float squareSize, Slicer2DLineEndingType endingType, int edges)
    {
        Mesh2DMesh trianglesList = new Mesh2DMesh();

        float size = squareSize;

        if (createType == Slicer2DCreateControllerObject.CreateType.Slice)
        {
            if (complexSlicerPointsList.Count > 0)
            {
                linearPair.A = new Vector2D(complexSlicerPointsList.First());
                linearPair.B = new Vector2D(complexSlicerPointsList.Last());

                GenerateSquare(trianglesList, linearPair.A, size, transform, lineWidth, zPosition, endingType, edges);

                GenerateSquare(trianglesList, linearPair.B, size, transform, lineWidth, zPosition, endingType, edges);

                Vector2D vA, vB;
                foreach (Pair2D pair in Pair2D.GetList(complexSlicerPointsList, true))
                {
                    vA = new Vector2D(pair.A);
                    vB = new Vector2D(pair.B);

                    vA.Push(Vector2D.Atan2(pair.A, pair.B), -minVertexDistance / 5);
                    vB.Push(Vector2D.Atan2(pair.A, pair.B), minVertexDistance / 5);

                    trianglesList.Add(Max2DMesh.CreateLine(new Pair2D(vA, vB), transform.localScale, lineWidth, zPosition));
                }
            }
        }
        else
        {
            Polygon2D poly = Polygon2D.Create(polygonType, polygonSize).ToOffset(pos);

            Vector2D vA, vB;
            foreach (Pair2D pair in Pair2D.GetList(poly.pointsList, true))
            {
                vA = new Vector2D(pair.A);
                vB = new Vector2D(pair.B);

                vA.Push(Vector2D.Atan2(pair.A, pair.B), -minVertexDistance / 5);
                vB.Push(Vector2D.Atan2(pair.A, pair.B), minVertexDistance / 5);

                trianglesList.Add(Max2DMesh.CreateLine(new Pair2D(vA, vB), transform.localScale, lineWidth, zPosition));
            }
        }

        return(Max2DMesh.Export(trianglesList));
    }
    public void Draw(Pair2D pair)
    {
        Mesh2DMesh trianglesList = new Mesh2DMesh();

        trianglesList.Add(Max2DMesh.CreateLine(pair, new Vector3(1, 1, 1), lineWidth, transform.position.z + lineOffset));
        Mesh mesh = Max2DMesh.Export(trianglesList);

        if (customColor)
        {
            material.SetColor(color);

            Max2DMesh.Draw(mesh, GetMaterial().material);
        }
        else
        {
            Max2DMesh.Draw(mesh, GetStaticMaterial().material);
        }
    }
Beispiel #11
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    static public Mesh GeneratePolygon2DMesh(Transform transform, Polygon2D polygon, float lineOffset, float lineWidth, bool connectedLine)
    {
        Mesh2DMesh trianglesList = new Mesh2DMesh();

        Polygon2D poly = polygon;

        foreach (Pair2D p in Pair2D.GetList(poly.pointsList, connectedLine))
        {
            trianglesList.Add(Max2DMesh.CreateLine(p, transform.localScale, lineWidth, lineOffset));
        }

        foreach (Polygon2D hole in poly.holesList)
        {
            foreach (Pair2D p in Pair2D.GetList(hole.pointsList, connectedLine))
            {
                trianglesList.Add(Max2DMesh.CreateLine(p, transform.localScale, lineWidth, lineOffset));
            }
        }

        return(Max2DMesh.Export(trianglesList));
    }
Beispiel #12
0
    static public Mesh GeneratePolygonMesh(Vector2D pos, Polygon2D.PolygonType polygonType, float polygonSize, float minVertexDistance, Transform transform, float lineWidth, float zPosition)
    {
        Mesh2DMesh trianglesList = new Mesh2DMesh();

        Polygon2D slicePolygon = Polygon2D.Create(polygonType, polygonSize).ToOffset(pos);

        Vector2D vA, vB;

        foreach (Pair2D pair in Pair2D.GetList(slicePolygon.pointsList, true))
        {
            vA = new Vector2D(pair.A);
            vB = new Vector2D(pair.B);

            vA.Push(Vector2D.Atan2(pair.A, pair.B), -minVertexDistance / 5);
            vB.Push(Vector2D.Atan2(pair.A, pair.B), minVertexDistance / 5);

            trianglesList.Add(Max2DMesh.CreateLine(new Pair2D(vA, vB), transform.localScale, lineWidth, zPosition));
        }

        return(Max2DMesh.Export(trianglesList));
    }
Beispiel #13
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    static public Mesh Export(Mesh2DMesh trianglesList)
    {
        Mesh mesh = new Mesh();

        Vector3[] vertices  = new Vector3[trianglesList.verticesCount];
        Vector2[] uv        = new Vector2[trianglesList.verticesCount];
        int[]     triangles = new int[trianglesList.verticesCount];

        int vCount = 0;
        int count  = 0;

        Mesh2DSubmesh triangle;

        for (int x = 0; x < trianglesList.submeshes.Count; x++)
        {
            triangle = trianglesList.submeshes[x];

            for (int v = 0; v < triangle.vertices.Length; v++)
            {
                vertices[vCount] = triangle.vertices[v];
                uv[vCount]       = triangle.uv[v];

                vCount += 1;
            }

            int iCount = triangle.vertices.Length;
            for (int i = 0; i < iCount; i++)
            {
                triangles[count + i] = count + i;
            }

            count += iCount;
        }

        mesh.vertices  = vertices;
        mesh.uv        = uv;
        mesh.triangles = triangles;

        return(mesh);
    }
Beispiel #14
0
        static public Mesh GenerateTrailMesh(Vector2D pos, Dictionary <Slicer2D, SlicerTrailObject> trailList, Transform transform, float lineWidth, float zPosition, float squareSize)
        {
            Mesh2DMesh trianglesList = new Mesh2DMesh();

            foreach (KeyValuePair <Slicer2D, SlicerTrailObject> s in trailList)
            {
                if (s.Key != null)
                {
                    List <Vector2D> points = new List <Vector2D>();
                    foreach (TrailPoint trailPoint in s.Value.pointsList)
                    {
                        points.Add(trailPoint.position);
                    }
                    foreach (Pair2D pair in Pair2D.GetList(points, false))
                    {
                        trianglesList.Add(Max2DMesh.CreateLine(pair, new Vector3(1, 1, 1), lineWidth, zPosition));
                    }
                }
            }

            return(Max2DMesh.Export(trianglesList));
        }
Beispiel #15
0
        static public Mesh GenerateTrackerMesh(Dictionary <Slicer2D, SlicerTrackerObject> trackerList, Transform transform, float lineWidth, float zPosition)
        {
            Mesh2DMesh trianglesList = new Mesh2DMesh();

            foreach (KeyValuePair <Slicer2D, SlicerTrackerObject> trackerPair in trackerList)
            {
                SlicerTrackerObject tracker = trackerPair.Value;
                if (trackerPair.Key != null && tracker.tracking)
                {
                    if (tracker.firstPosition == null || tracker.lastPosition == null)
                    {
                        continue;
                    }
                    List <Vector2D> points = Vector2DList.PointsToWorldSpace(trackerPair.Key.transform, tracker.GetLinearPoints());
                    foreach (Pair2D pair in Pair2D.GetList(points, false))
                    {
                        trianglesList.Add(Max2DMesh.CreateLine(pair, transform.localScale, lineWidth, zPosition));
                    }
                }
            }

            return(Max2DMesh.Export(trianglesList));
        }
Beispiel #16
0
        // Duplicate
        static public Mesh GenerateTrackerMesh(Dictionary <Slicer2D, SlicerTrackerObject> trackerList, Transform transform, float lineWidth, float zPosition)
        {
            Mesh2DMesh trianglesList = new Mesh2DMesh();

            foreach (KeyValuePair <Slicer2D, SlicerTrackerObject> trackerPair in trackerList)
            {
                SlicerTrackerObject tracker = trackerPair.Value;
                if (trackerPair.Key != null && tracker.tracking)
                {
                    List <Vector2D> pointListWorld = Vector2DList.PointsToWorldSpace(trackerPair.Key.transform, tracker.pointsList);
                    pointListWorld.Add(new Vector2D(transform.TransformPoint(Vector2.zero)));

                    List <Pair2D> pairList = Pair2D.GetList(pointListWorld, false);

                    foreach (Pair2D pair in pairList)
                    {
                        trianglesList.Add(Max2DMesh.CreateLine(pair, transform.localScale, lineWidth, zPosition));
                    }
                }
            }

            return(Max2DMesh.Export(trianglesList));
        }
Beispiel #17
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    static public void GenerateSquare(Mesh2DMesh trianglesList, Vector2D point, float size, Transform transform, float width, float z, Slicer2DLineEndingType endingType, int edges)
    {
        if (endingType == Slicer2DLineEndingType.Square)
        {
            trianglesList.Add(Max2DMesh.CreateLine(new Pair2D(new Vector2D(point.x - size, point.y - size), new Vector2D(point.x + size, point.y - size)), transform.localScale, width, z));
            trianglesList.Add(Max2DMesh.CreateLine(new Pair2D(new Vector2D(point.x - size, point.y - size), new Vector2D(point.x - size, point.y + size)), transform.localScale, width, z));
            trianglesList.Add(Max2DMesh.CreateLine(new Pair2D(new Vector2D(point.x + size, point.y + size), new Vector2D(point.x + size, point.y - size)), transform.localScale, width, z));
            trianglesList.Add(Max2DMesh.CreateLine(new Pair2D(new Vector2D(point.x + size, point.y + size), new Vector2D(point.x - size, point.y + size)), transform.localScale, width, z));
        }
        else
        {
            float step = 360f / edges;

            for (int i = 0; i < edges; i++)
            {
                float x0 = Mathf.Cos((i - 1) * step * Mathf.Deg2Rad) * size;
                float y0 = Mathf.Sin((i - 1) * step * Mathf.Deg2Rad) * size;
                float x1 = Mathf.Cos(i * step * Mathf.Deg2Rad) * size;
                float y1 = Mathf.Sin(i * step * Mathf.Deg2Rad) * size;

                trianglesList.Add(Max2DMesh.CreateLine(new Pair2D(new Vector2D(point.x + x0, point.y + y0), new Vector2D(point.x + x1, point.y + y1)), transform.localScale, width, z));
            }
        }
    }