public Vertex(Vector3 position, Vector3 normal, Color color, Vector2 uv, Mesh.SkinningVertex skin) { this.Position = position; this.Normal = normal; this.Color = color; this.UV = uv; this.Skin = skin; }
public Vertex(Vector3 position, Vector3 normal, Color color) { this.Position = position; this.Normal = normal; this.Color = color; this.UV = Vector2.Zero; this.Skin = new Mesh.SkinningVertex(); }