Beispiel #1
0
        private void Consume(PlayerActionResponse data)
        {
            if (data.merchantItems != null)
            {
                if (MerchantItems == null)
                {
                    MerchantItems = data.merchantItems;
                }
                else
                {
                    foreach (var merchantItem in data.merchantItems)
                    {
                        Update(merchantItem);
                    }
                }
            }

            if (data.boughtMerchantItem != null)
            {
                var item = MerchantItems.Find(m => m.id == data.boughtMerchantItem.id);
                if (item != null)
                {
                    item.amountAvailable = data.boughtMerchantItem.amountAvailable;
                    item.sold            = data.boughtMerchantItem.sold;
                }
            }

            if (data.blackMarketItems != null)
            {
                BlackMarketItems = data.blackMarketItems;
            }
        }
 private static void MerchantFrameOpened()
 {
     GarrisonBase.Debug("Updating Merchant Frame Info..");
     IsOpen = true;
     MerchantItems.Clear();
     NumMerchantItems.Reset();
 }
        public static bool BuyItem(uint itemId, int amount, bool forced = false)
        {
            var items = MerchantItems.Where(i => i.ItemId == itemId).ToList();

            if (items.Count == 0)
            {
                return(false);
            }
            return(buyitem(items[0], amount, forced));
        }
        /// <summary>
        /// Attempts to buy merchant item using item name
        /// </summary>
        /// <param name="name"></param>
        /// <param name="amount"></param>
        /// <param name="forced">Forced will send lua to buy the item instead of MerchantFrame</param>
        /// <returns>False if item could not be found or Merchant Frame returned false</returns>
        public static bool BuyItem(string name, int amount, bool forced = false)
        {
            name = name.ToLower();
            var items = MerchantItems.Where(i => i.Name.Contains(name)).ToList();

            if (items.Count == 0)
            {
                return(false);
            }
            return(buyitem(items[0], amount, forced));
        }
Beispiel #5
0
        private void Update(MerchantPlayerItem merchantItem)
        {
            var idx = MerchantItems.FindIndex(m => m.id == merchantItem.id);

            if (idx >= 0)
            {
                MerchantItems[idx] = merchantItem;
            }
            else
            {
                MerchantItems.Add(merchantItem);
            }
        }