public static void LoadAssembly()
        {
            //load delays
            DelayHandler.Load();

            //Initilize Menus
            var champMenu = new Menus.ChampionMenu();
            var orbwalkerMenu = new Menus.OrbwalkerMenu();
            var antiMenu = new Menus.AutoMenu();

            //Load Data
            Champion.Player = ObjectManager.Player;
            //Load Menus into SMenu
            antiMenu.Load();
            champMenu.Load();
            orbwalkerMenu.Load();

            _loader = new GeassLib.Loader($"{Champion.Player.ChampionName}", true, true, Data.Level.AbilitySequence, true, true);

            //Add SMenu to main menu
            SMenu.AddToMainMenu();
        }
Beispiel #2
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        public static void LoadAssembly()
        {
            //load delays
            DelayHandler.Load();


            //Initilize Menus
            var champMenu     = new Menus.ChampionMenu();
            var orbwalkerMenu = new Menus.OrbwalkerMenu();
            var antiMenu      = new Menus.AutoMenu();

            //Load Data
            Champion.Player = ObjectManager.Player;
            //Load Menus into SMenu
            antiMenu.Load();
            champMenu.Load();
            orbwalkerMenu.Load();

            _loader = new GeassLib.Loader($"{Champion.Player.ChampionName}", true, true, Data.Level.AbilitySequence, true, true);

            //Add SMenu to main menu
            SMenu.AddToMainMenu();
        }