Beispiel #1
0
    public void Save_record()
    {
        GameObject record = transform.GetChild(1).GetChild(4).gameObject;

        if (!record.activeInHierarchy)
        {
            return;
        }

        List <int>    records      = Menu_functions.Read_records(gameObject.scene.name);
        List <string> record_names = Menu_functions.Read_record_names(gameObject.scene.name);

        for (int i = 0; i < records.Count + 1; i++)
        {
            if ((i == records.Count) || (Time_show.Time_sec() > records[i]))
            {
                string name = record.transform.GetChild(2).gameObject.GetComponent <UnityEngine.UI.Text>().text;
                // not GetChild(1), because the caret appears
                name = name == "" ? (Translator.language == "russian" ? "Космонавт" : "Cosmonaut") : name;

                records.Insert(i, Time_show.Time_sec());
                record_names.Insert(i, name);
                break;
            }
        }

        string planet = gameObject.scene.name;

        for (int i = 0; (i < records.Count) && (i < 5); i++)
        {
            PlayerPrefs.SetInt(planet + i.ToString(), records[i]);
            PlayerPrefs.SetString(planet + i.ToString() + "_name", record_names[i]);
        }
    }
Beispiel #2
0
    public void Game_over()
    {
        Cursor.visible = true;
        Time.timeScale = 0;
        main_screen.SetActive(false);
        AudioListener.pause = true;
        game_over_screen.SetActive(true);

        game_over_screen.transform.GetChild(2).GetChild(1).gameObject.GetComponent <UnityEngine.UI.Text>().text =
            Time_show.Time_min_sec();
        game_over_screen.transform.GetChild(2).GetChild(2).GetChild(0).gameObject.GetComponent <UnityEngine.UI.Text>().text =
            Star_counter.stars.ToString();

        List <int> records = Menu_functions.Read_records(gameObject.scene.name);

        if ((records.Count == 0) || records[0] < Time_show.Time_sec())
        {
            game_over_screen.transform.GetChild(4).gameObject.SetActive(true);
            game_over_screen.transform.GetChild(1).gameObject.SetActive(false);
            game_over_screen.transform.GetChild(6).gameObject.SetActive(false);
            game_over_screen.transform.GetChild(7).gameObject.SetActive(true);
        }
        else if ((records.Count < Menu_functions.records_count) ||
                 (records[records.Count - 1] < Time_show.Time_sec()))
        {
            game_over_screen.transform.GetChild(4).gameObject.SetActive(true);
            game_over_screen.transform.GetChild(1).gameObject.SetActive(false);
            game_over_screen.transform.GetChild(6).gameObject.SetActive(true);
            game_over_screen.transform.GetChild(7).gameObject.SetActive(false);
        }
        else
        {
            game_over_screen.transform.GetChild(4).gameObject.SetActive(false);
            game_over_screen.transform.GetChild(1).gameObject.SetActive(true);
            game_over_screen.transform.GetChild(6).gameObject.SetActive(false);
            game_over_screen.transform.GetChild(7).gameObject.SetActive(false);
        }
    }