void Start()
    {
        gameObject.GetComponent <Image>().enabled = false;
        RectTransform thing = GameObject.Find("Controles").GetComponent <RectTransform>();

        menuPanels[0]           = new MenuSheet(thing, thing.anchoredPosition.normalized);
        thing                   = GameObject.Find("Pause Menu").GetComponent <RectTransform>();
        menuPanels[1]           = new MenuSheet(thing, thing.anchoredPosition.normalized);
        thing                   = GameObject.Find("Reference").GetComponent <RectTransform>();
        menuPanels[2]           = new MenuSheet(thing, thing.anchoredPosition.normalized);
        buttons[command].sprite = originals[command];
        buttons[command].sprite = tradables[command];
    }
    IEnumerator MoveMenu(MenuSheet panel, bool reverse)
    {
        int multiplier = reverse? -1: 1;

        while (-panel.sheet.anchoredPosition != menu.anchoredPosition)
        {
            menu.transform.Translate((menu.anchoredPosition - panel.sheet.anchoredPosition).normalized * 2000 * Time.fixedUnscaledDeltaTime * multiplier);
            if (multiplier * (Mathf.Abs(panel.sheet.anchoredPosition.x) - Mathf.Abs(menu.anchoredPosition.x)) < 100 && multiplier * (Mathf.Abs(panel.sheet.anchoredPosition.y) - Mathf.Abs(menu.anchoredPosition.y)) < 100)
            {
                menu.anchoredPosition = -panel.sheet.anchoredPosition;
            }
            yield return(null);
        }
    }
    void Start()
    {
        RectTransform thing = GameObject.Find("PlayOnlineBackground").GetComponent <RectTransform>();

        menuPanels[0] = new MenuSheet(thing, thing.anchoredPosition.normalized);
        thing         = GameObject.Find("MonkeySelectionMenu").GetComponent <RectTransform>();
        menuPanels[1] = new MenuSheet(thing, thing.anchoredPosition.normalized);
        thing         = GameObject.Find("OptionsBackground").GetComponent <RectTransform>();
        menuPanels[2] = new MenuSheet(thing, thing.anchoredPosition.normalized);
        thing         = GameObject.Find("Credits").GetComponent <RectTransform>();
        menuPanels[3] = new MenuSheet(thing, thing.anchoredPosition.normalized);
        thing         = GameObject.Find("StartMenuContents").GetComponent <RectTransform>();
        menuPanels[4] = new MenuSheet(thing, thing.anchoredPosition.normalized);
        activePanel   = menuPanels[4];
        //buttons[command].sprite = originals[command];
        //buttons[command].sprite = tradables[command];
    }
    IEnumerator MoveMenu(MenuSheet panel, bool reverse)
    {
        Vector2 target     = new Vector2(0, 0);
        int     multiplier = reverse? -1: 1;

        while (panel.sheet.anchoredPosition != -menu.anchoredPosition)
        {
            menu.transform.Translate((menu.anchoredPosition - panel.sheet.anchoredPosition).normalized * 1000 * Time.unscaledDeltaTime * multiplier);
            //panel.group.alpha = (panel.sheet.position.x - panel.sheet.anchoredPosition.x) / (activePanel.sheet.anchoredPosition.x - panel.sheet.anchoredPosition.x);
            //activePanel.group.alpha = (activePanel.sheet.position.x - activePanel.sheet.anchoredPosition.x)/(-panel.sheet.localPosition.x - activePanel.sheet.localPosition.x);
            if (multiplier * (Mathf.Abs(panel.sheet.anchoredPosition.x) - Mathf.Abs(menu.anchoredPosition.x)) < 100 && multiplier * (Mathf.Abs(panel.sheet.anchoredPosition.y) - Mathf.Abs(menu.anchoredPosition.y)) < 100)
            {
                menu.anchoredPosition = -panel.sheet.anchoredPosition;
            }
            yield return(null);
        }
        panel.group.alpha                = 1;
        panel.group.interactable         = true;
        panel.group.blocksRaycasts       = true;
        activePanel.group.alpha          = 0;
        activePanel.group.interactable   = false;
        activePanel.group.blocksRaycasts = false;
        activePanel = panel;
    }