Beispiel #1
0
 private void Awake()
 {
     if (instance)
     {
         Debug.LogWarning("Only one instance of the MoveObject script in a scene is allowed");
         return;
     }
     instance = this;
 }
Beispiel #2
0
    /// <summary>
    /// Upon resetting the game, all spawned objects will be removed.
    /// </summary>
    private void RemoveObjects()
    {
        MenuRotator menuRotator = objectMenu.GetComponent <MenuRotator>();

        foreach (GameObject spawn in menuRotator.spawnedObjects)
        {
            Destroy(spawn);
        }
        menuRotator.spawnedObjects.RemoveRange(0, menuRotator.spawnedObjects.Count);
    }